Having recently noticed that using <del> aka <delete> aka <rubout> could work as a command, assign it to #terrain. #terrain was the only command in the "game" subset of commands as shown by '? i' that didn't have any key assignment. Since <delete> might be swapped with <backspace> on some terminals and is a keypad key on the typical PC keyboard, it might not work reliably depending on nethack's number_pad mode or the hardware Num-Lock setting. Players in either of those situations haven't lost anything; they can still use extended command #terrain.
226 lines
7.3 KiB
Plaintext
226 lines
7.3 KiB
Plaintext
&# cmdhelp - became obsolete when 'BINDINGS=key:command' got added
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& Tell what command a keystroke invokes
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^ Show the type of an adjacent trap
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^[ Cancel command (same as ESCape key)
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&? debug
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^E Search for nearby traps, secret doors, and unseen monsters
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^F Map level; reveals traps and secret corridors but not secret doors
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^G Create a monster by name or class
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^I View inventory with all items identified
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^O List special level locations
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^V Teleport between levels
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^W Wish for something
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&: #!debug
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^E unavailable debugging command
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^F unavailable debugging command
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^G unavailable debugging command
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^I unavailable debugging command
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^O Shortcut for '#overview': list interesting levels you have visited
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^V unavailable debugging command
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^W unavailable debugging command
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&. #?debug
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&? number_pad=0,-1
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b Go southwest 1 space
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B Go southwest until you are on top of something
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h Go west 1 space
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H Go west until you are on top of something
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j Go south 1 space
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J Go south until you are on top of something
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k Go north 1 space
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K Go north until you are on top of something
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l Go east 1 space
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L Go east until you are on top of something
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n Go southeast 1 space
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N Go southeast until you are on something
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u Go northeast 1 space
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U Go northeast until you are on top of something
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&# y,Y handled below
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&: #number_pad=1,2,3,4
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h Help: synonym for '?'
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j Jump: shortcut for '#jump'
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k Kick: synonym for '^D'
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l Loot: shortcut for '#loot'
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n Start a count; continue with digit(s)
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N Name: shortcut for '#name'
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u Untrap: shortcut for '#untrap'
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&. #0,-1 vs 1,2,3,4
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a Apply (use) a tool or break a wand
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A Remove all armor and/or all accessories and/or unwield weapons
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^A Redo the previous command
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^B Go southwest until you are near something
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c Close a door
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C Call (name) a monster, an individual object, or a type of object
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^C Interrupt: quit the game
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d Drop an item
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D Drop specific item types
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^D Kick something (usually a door, chest, or box)
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e Eat something
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E Engrave writing on the floor
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f Fire ammunition from quiver
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F Followed by direction, fight a monster (even if you don't sense it)
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g Followed by direction, move until you are near something
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G Followed by direction, same as control-direction
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^H Go west until you are near something
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i Show your inventory
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I Inventory specific item types
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^J Go south until you are near something
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^K Go north until you are near something
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^L Go east until you are near something
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m Followed by direction, move without picking anything up or fighting
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M Followed by direction, move a distance without picking anything up
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^N Go southeast until you are near something
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o Open a door
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O Show option settings, possibly change them
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p Pay your shopping bill
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P Put on an accessory (ring, amulet, etc; will work for armor too)
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^P Toggle through previously displayed game messages
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q Quaff (drink) something (potion, water, etc)
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Q Select ammunition for quiver (use '#quit' to quit)
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r Read a scroll or spellbook
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R Remove an accessory (ring, amulet, etc; will work for armor too)
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^R Redraw screen
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s Search all immediately adjacent locations for traps and secret doors
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S Save the game (and exit; there is no "save and keep going")
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t Throw something (choose an item, then a direction--not a target)
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T Take off one piece of armor (will work for accessories too)
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^T Teleport around level
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^U Go northeast until you are near something
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v Show version ('#version' shows more information)
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V Show history of game's development
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w Wield a weapon (for dual weapons: 'w' secondary, 'x', 'w' primary, 'X')
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W Wear a piece of armor (will work for accessories too)
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x Swap wielded and secondary weapons
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X Toggle two-weapon combat
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^X Show your attributes (shows more in debug or explore mode)
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&? number_pad=0,1,2,3,4
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&? number_pad=0
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y Go northwest 1 space
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Y Go northwest until you are on top of something
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&.
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^Y Go northwest until you are near something
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z Zap a wand
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Z Zap (cast) a spell
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&? suspend
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^Z Suspend game; 'fg' (foreground) to resume
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&:
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^Z unavailable command: suspend
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&.
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&: number_pad=-1
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y Zap a wand
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Y Zap (cast) a spell
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&? suspend
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^Y Suspend game; 'fg' (foreground) to resume
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&:
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^Y unavailable command: suspend
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&.
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z Go northwest 1 space
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Z Go northwest until you are on top of something
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^Z Go northwest until you are near something
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&. #0,1..4 vs -1
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< Go up a staircase
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> Go down a staircase
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/ Show what type of thing a symbol corresponds to
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? Give a help message
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&? shell
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! Do a shell escape; 'exit' shell to come back
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&:
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! unavailable command: shell
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&.
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\ Show what object types have been discovered
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` Show discovered types for one class of objects
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_ Travel via a shortest-path algorithm to a point on the map
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. Rest one move while doing nothing
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&? rest_on_space
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Rest one move while doing nothing
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&.
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: Look at what is on the floor
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; Show what type of thing a map symbol on the level corresponds to
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, Pick up things at the current location
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@ Toggle the pickup option on/off
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) Show the weapon(s) currently wielded or readied
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[ Show the armor currently worn
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= Show the ring(s) currently worn
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" Show the amulet currently worn
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( Show the tools currently in use
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* Show all equipment in use (combination of the ),[,=,",( commands)
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$ Count your gold
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+ List known spells
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Del Display map without monsters or objects obstructing the view.
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# Perform an extended command (use '#?' to list choices)
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&# number_pad:
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&# -1 = numpad off, swap y with z (including Y with Z, ^Y with ^Z, M-y &c)
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&# 0 = numpad off (default)
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&# 1 = numpad on, normal keypad layout, '5'->'g'
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&# 2 = numpad on, normal keypad layout, '5'->'G'
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&# 3 = numpad on, phone keypad layout, '5'->'g'
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&# 4 = numpad on, phone keypad layout, '5'->'G'
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&? number_pad = 1,2,3,4
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0 Show inventory
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4 Move west
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6 Move east
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- 'F' prefix; force fight
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&: #-1,0
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0 Continue a count
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4 Start or continue a count
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6 Start or continue a count
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&. #1,2,3,4 vs -1,0
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&? number_pad=1,2
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7 Move northwest
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8 Move north
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9 Move northeast
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1 Move southwest
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2 Move south
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3 Move southeast
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&: number_pad=3,4
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1 Move northwest
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2 Move north
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3 Move northeast
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7 Move southwest
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8 Move south
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9 Move southeast
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&: #-1,0
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1 Start or continue a count
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2 Start or continue a count
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3 Start or continue a count
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7 Start or continue a count
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8 Start or continue a count
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9 Start or continue a count
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&. #1,2 vs 3,4 vs -1,0
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&? number_pad=1,3
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5 'g' movement prefix
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M-5 'G' movement prefix
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&: number_pad=2,4
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5 'G' movement prefix
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M-5 'g' movement prefix
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M-0 Inventory specific item types
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&: #-1,0
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5 Start or continue a count
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M-2 Toggle two-weapon combat
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&. #1,3 vs 2,4 vs -1,0
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M-? Display extended command help (if the platform allows this)
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M-a Adjust inventory letters
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M-A Annotate: supply a name for the current dungeon level
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M-c Chat: talk to an adjacent creature
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M-C Conduct: list voluntary challenges you have maintained
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M-d Dip an object into something
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M-e Enhance: check weapons skills, advance them if eligible
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M-f Force a lock
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M-i Invoke an object's special powers
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M-j Jump to a nearby location
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M-l Loot a box on the floor
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M-m When polymorphed, use a monster's special ability
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M-n Name a monster, an individual object, or a type of object
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M-N Name a monster, an individual object, or a type of object
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M-o Offer a sacrifice to the gods
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M-O Overview: show a summary of the explored dungeon
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M-p Pray to the gods for help
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M-q Quit (exit without saving)
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M-r Rub a lamp or a touchstone
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M-R Ride: mount or dismount a saddled steed
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M-s Sit down
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M-t Turn undead
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M-T Tip: empty a container
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M-u Untrap something (trap, door, or chest)
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M-v Print compile time options for this version of NetHack
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M-w Wipe off your face
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