This fixes the broken paper doll display. Changes for new glyphs added code to an 'if' but not to the corresponding 'else'. Showing map column 0 as something other than blank is still a problem. The splash window shows a red dragon and says "loading". I'm pretty sure that that used to be a crisp image but it is now a fuzzy one. It doesn't use glyphs or their tiles so shouldn't have been affected by changes to them.
12 KiB
12 KiB