Files
nethack/sys/winnt/Install.nt
nethack.allison 9dd3932af6 rename winhack.dsp to nethackw.dsp
Adjust Install.nt to match.
Modify Makefile.nt to use ../binary directory for output by default,
just like the windows version does.
2002-01-22 13:02:13 +00:00

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Copyright (c) NetHack Development Team 1990-2002
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
NetHack 3.3 on a Windows NT, 2000, or XP system
==============================================================
Last revision: January 22, 2002
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
Credit for the Win32 Graphical version of NetHack (aka Winhack or
Nethackw) goes to Alex Kompel who contributed the port.
You can build either the TTY version of NetHack or the Windows Graphical
version. In either case you will need:
o A copy of Microsoft Visual C V6.0 or later. Things may work with an
earlier version of the compiler, but the current code has not been
tested with an earlier compiler.
o A version of a UUDECODE utility in your path. The Makefiles and
the VC Project files assume that a utility called uudecode.exe is
in your path. A version of uudecode.exe is required to be in
your path when you start the build process because 3 binary files
are distributed in uuencoded format and are required.
FIRST STEP:
The first step in building either version of NetHack is to execute
sys/winnt/nhsetup.bat. Specify either TTY, or WIN.
For the tty version using the NT Console I/O subsystem:
cd sys\winnt
nhsetup TTY
For the graphical version (NetHackW)
cd sys\winnt
nhsetup WIN
The build subdirectory will be created off the top of the NetHack
source tree, and files appropriate for the selected build will be moved to the
appropriate place.
If you received some warning messages about not having
a uudecode utility, you must find a way to uudecode the following files
elsewhere and move the decoded version to its target directory:
win\win32\mnsel.uu ---> win\win32\mnsel.bmp
win\win32\mnunsel.uu ---> win\win32\mnunsel.bmp
sys\winnt\nhico.uu ---> win\win32\nethack.ico
(NOTE: The build directory is not part of the distribution.
It was created when you executed nhsetup.bat as part of
the FIRST STEP just above this.)
If you wish to build the TTY version, proceed now to "BUILDING TTY VERSION."
If you wish to build the graphical version, proceed now to "BUILDING GRAPHICAL VERSION."
------------------------
| BUILDING TTY VERSION |
------------------------
This version of NetHack for Win32 is a tty port utilizing the WIN32
Console I/O subsystem.
I. Dispelling the Myths:
Compiling NetHack for WIN32 TTY is not as easy as it sounds, nor as hard
as it looks, however it will behoove you to read this entire section
through before beginning the task.
We have provided a Makefile for building NetHack using the
following compiler:
Microsoft Visual C++ V6.0 SP3 or greater
The Makefile was created for use with MS NMAKE which is provided with
the Microsoft compiler.
The supplied Makefile may work with earlier versions of the Microsoft
32-bit compiler, but that has not been tested.
You may find it useful to obtain copies of lex (flex) and yacc (bison,
or byacc). While not strictly necessary to compile nethack, they are
required should you desire to make any changes to the level and dungeon
compilers.
To use the distributed NetHack icon, a version of uudecode is required
to decode sys\winnt\nhico.uu.
II. To compile your copy of NetHack on a 32 bit Windows machine (NT or 2000):
(Note: build has not been tested on Windows XP. That isn't to say that
it doesn't work, it just hasn't been tried by us.)
Setting Up
1. It almost goes without saying that you should make sure that your tools
are set up and running correctly. That includes ensuring that all the
necessary environment variables for the Microsoft compiler environment
are set correctly. ( For example, by executing vcvars32.bat, which
is probably in the bin directory of your compilers directory tree. )
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util and win\tty.
Other subdirectories may also be included in your distribution, but
they are not necessary for building the TTY version for the Win32
console subsystem. You can delete them to save space.
Required Directories for a Win32 Console NetHack:
top
|
-------------------------------------------------
| | | | | | |
util dat doc include src sys win
| |
------ -----
| | |
share winnt tty
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the
Makefiles to work, all the source files must be in the proper
locations.
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Some programs have trouble
with them, so you may need to convert them. The compiler should not
have any problems with them however.
3. Go to the sys\winnt directory and run the nhsetup.bat batch file.
The necessary Makefile movements will be accomplished for you. It
will also verify that your directories are set up properly. It
will also attempt to uudecode the NetHack icon contained in the
file sys\winnt\nhico.uu. You must uudecode this file manually
if the batch file fails to do so, or if you have no uudecode
utility in your path.
4. Now go to the include subdirectory to check a couple of the header
files there. Things *should* work as they are, but since you have
probably set up your system in some sort of custom configuration
it doesn't hurt to check out the following:
First check config.h according to the comments to match your system and
desired set of features. Mostly you need to check the WIZARD option.
You may include all or as few of the special game features as you wish.
5. Go to the src directory and edit the top of your Makefile.
Change the setting of (GAMEDIR) to reflect the directory where
you want NetHack to be installed.
ie. GAMEDIR = \games\nethackntty
The directory you specify *MUST* exist for all remaining steps to be
successful. Be sure the directory you want the game installed
actually exists. If it doesn't, create it now. Do it before you forget:
mkdir \games\nethackntty
Optional:
If you elected not to use the high-quality BSD random number routines by
commenting out RANDOM in ntconf.h, comment out (or set equal
to nothing) the RANDOM macro in your Makefile.
If you are recompiling after patching your sources, or if you got your
files from somewhere other than the official distribution, "touch
makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
lest potentially troublesome timestamps fool "nmake".
Compiling
6. Now that everything is set up, and with your current directory set
to src (as instructed at the start of step 5), run "nmake install".
If you get any errors along the way then something has not been set
up correctly. The time it takes to compile depends on your particular
machine of course, but you should be able to go for lunch and return
to find everything finished. The less memory, and slower your machine,
the longer the lunch you may take.
In any case, it is likely that the command prompt window where you are
doing the compiling will be occupied for a while. If all goes well,
you will get an NetHack executable.
Running NetHack
7. Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, NetHack.exe, nhdat, and recover.exe -- were copied to the
game directory. If not, move them there yourself. Defaults.nh is
actually distributed in the sources as sys/winnt/winnt.cnf,
but the Makefile should take care of moving it and renaming it correctly.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the NetHack.exe
executable resides. You only need to set HACKDIR in Defaults.nh if,
for some reason, you wish to override that (be careful).
8a. Running from the command prompt:
If you add the directory containing the NetHack executable
to your PATH, you can just type "nethack" or "nethack -umike"
to start it up. Alternatively, you can explicitly invoke it with
a command such as "c:\games\nethackntty\nethack" (specifying whatever
drive and directory your NetHack executable resides in) each time.
8b. Running from a Windows shortcut (win95 or NT4.x)
If you will be running it by launching it from program manager
or from a shortcut, just use the following information when
setting up the icon or shortcut.
Description : NetHack 3.3.1
Command Line : C:\GAMES\NETHACKNTTY\NETHACK.EXE
(changing the directory to the appropriate one of course)
9. Play NetHack. If it works, you're done!
Notes:
1) To install an update of NetHack after changing something, enter "nmake"
from the src directory. If you add, delete, or reorder monsters or
objects, or you change the format of saved level files, delete any save
and bones files. (Trying to use such files sometimes produces amusing
confusions on the game's part, but usually crashes.)
If you made changes to any of the level compiler software, you may have
to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c from the
util directory to ensure that they are remade.
2) The executable produced by this port is a 32-bit, flat-address space,
non-overlayed .exe file, which should run on any true Win32 environment.
------------------------------
| BUILDING GRAPHICAL VERSION |
------------------------------
This version of NetHack is a Win32 native port built on the Windows API.
I. Dispelling the Myths:
Compiling WIN32 is straightforward, as long as you have Visual C
correctly installed.
It is also assumed that you changed your directory to sys\winnt
and executed:
nhsetup win
as described at the top of this document.
II. To compile your copy of NetHack on a Windows NT/2000/XP machine:
Setting Up
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, win\win32,
and at this point, you should also have a build directory (created
by nhsetup.bat executed from sys\winnt.)
Other subdirectories may also be included in your distribution, but
they are not necessary for building the graphical version of NetHack
(you can delete them to save space if you wish.)
Required Directories for a Win32 Console NetHack:
top
|
-----------------------------------------/ /---------------
| | | | | | | | |
util dat doc include src sys win build binary
| |
------ -----
| | |
share winnt win32
Those last two (build and binary) are created during the building
process. They are not disributed as part of the NetHack source
distribution. nhsetup.bat creates the build directory and moves
a few files into it, including the Visual C project files.
The "binary" directory will house everything you need to play the
game after building is complete.
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the
build process to work, all the source files must be in the proper
locations. Remember that nhsetup.bat moves many files around to
their intended locations.
3. Start the Visual C IDE. In the Visual C IDE Menus, choose:
File | Open Workspace
4. In the Visual C "Open Workspace" dialog box, navigate to the top
of your NetHack source directory.
In there, highlight "nethack.dsw" and click on Open.
5. Once the workspace has been opened, you should see the following list
in the Visual C selection window:
+ dgncomp files
+ dgnstuff files
+ dlb_main files
+ levcomp files
+ levstuff files
+ makedefs files
+ nethackw files
+ recover files
+ tile2bmp files
+ tilemap files
6. On the Visual C menus, choose:
Project | Set Active Project | nethackw
7. On the Visual C menus again, choose either:
Build | Set Active Configuration | nethackw - Win32 Release
or
Build | Set Active Configuration | nethackw - Win32 Debug
The first will create the Release build of NetHackW which does
not contain all the debugging information and is smaller, and
runs quicker. The second will create the Debug build of NetHackW.
Unless you are debugging NetHackW, choose the Release build.
8. On the Visual C menus once again, choose:
Build | Build nethackw.exe
This starts the build. If all goes well, you will have a playable
game of netackw in the "binary" directory.
In any case, it is likely that the IDE message window where you are
doing the compiling will be occupied for a while. If all goes well,
you will get an NetHack executable called nethackw.exe in the "binary"
directory, along with all the support files that it needs.
Running NetHack
9. Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, nethackw.exe, nhdat, tiles.bmp, and recover.exe
-- were copied to the binary directory.
(If not, find them in the tree and move them there yourself if they
exist. If they don't exist, something has gone wrong)
Defaults.nh is actually distributed in the sources as sys/winnt/winnt.cnf,
but the build process should take care of moving it and renaming it
correctly.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the nethackw.exe
executable resides. You only need to set HACKDIR in Defaults.nh if,
for some reason, you wish to override that.
10a. Running from the command prompt:
If you add the directory containing the NetHack executable
to your PATH,
You can just type "nethackw" to start it up. Alternatively, you
can explicitly invoke it with a command such as
"c:\games\nethack\nethackw" (specifying whatever drive and directory
your NetHack executable resides in) each time.
10b. Running from a Windows shortcut (win95 or NT4.x)
If you will be running it by launching it from program manager
or from a shortcut, just use the following information when
setting up the icon or shortcut.
Description : NetHack 3.3.2
Command Line : C:\GAMES\NETHACK\NETHACKW.EXE
(changing the directory in the Command Line to the appropriate one of course)
11. Play NetHack. If it works, you're done!
PROBLEMS
If you encounter a bug and wish to report it, please send e-mail to:
nethack-bugs@nethack.org
If you have any comments or suggestions, feel free to drop us a line c/o:
DevTeam@nethack.org
You may wish to vist the NetHack Development Team's website occasionally
to check for updates or known bugs. The website can be found at:
http://www.nethack.org
Happy NetHacking!