rename winhack.dsp to nethackw.dsp
Adjust Install.nt to match. Modify Makefile.nt to use ../binary directory for output by default, just like the windows version does.
This commit is contained in:
@@ -4,13 +4,13 @@
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Instructions for compiling and installing
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NetHack 3.3 on a Windows NT, 2000, or XP system
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==============================================================
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Last revision: January 13, 2002
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Last revision: January 22, 2002
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Credit for the porting of NetHack to the Win32 Console Subsystem goes to
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the NT Porting Team started by Michael Allison.
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Credit for the Win32 Graphical version of NetHack (aka Winhack) goes to
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Alex Kompel.
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Credit for the Win32 Graphical version of NetHack (aka Winhack or
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Nethackw) goes to Alex Kompel who contributed the port.
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You can build either the TTY version of NetHack or the Windows Graphical
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version. In either case you will need:
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@@ -33,11 +33,11 @@ For the tty version using the NT Console I/O subsystem:
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cd sys\winnt
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nhsetup TTY
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For the graphical version (WinHack)
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For the graphical version (NetHackW)
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cd sys\winnt
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nhsetup WIN
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The winhacknt subdirectory will be created off the top of the NetHack
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The build subdirectory will be created off the top of the NetHack
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source tree, and files appropriate for the selected build will be moved to the
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appropriate place.
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@@ -263,8 +263,8 @@ Setting Up
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2. Make sure all the NetHack files are in the appropriate directory
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structure. You should have a main directory with subdirectories
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dat, doc, include, src, sys\share, sys\winnt, util, win\win32,
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and at this point, you should also have winhacknt (created by
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nhsetup.bat executed from sys\winnt.)
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and at this point, you should also have a build directory (created
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by nhsetup.bat executed from sys\winnt.)
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Other subdirectories may also be included in your distribution, but
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they are not necessary for building the graphical version of NetHack
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@@ -311,29 +311,39 @@ Setting Up
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+ levcomp files
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+ levstuff files
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+ makedefs files
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+ nethackw files
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+ recover files
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+ tile2bmp files
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+ tilemap files
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+ winhack files
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6. On the Visual C menus, choose:
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Project | Set Active Project | winhack
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Project | Set Active Project | nethackw
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7. On the Visual C menus once again, choose:
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Build | Build winhack.exe
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7. On the Visual C menus again, choose either:
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Build | Set Active Configuration | nethackw - Win32 Release
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or
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Build | Set Active Configuration | nethackw - Win32 Debug
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The first will create the Release build of NetHackW which does
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not contain all the debugging information and is smaller, and
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runs quicker. The second will create the Debug build of NetHackW.
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Unless you are debugging NetHackW, choose the Release build.
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8. On the Visual C menus once again, choose:
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Build | Build nethackw.exe
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This starts the build. If all goes well, you will have a playable
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game of netack in the "binary" directory.
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game of netackw in the "binary" directory.
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In any case, it is likely that the IDE message window where you are
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doing the compiling will be occupied for a while. If all goes well,
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you will get an NetHack executable called winhack.exe in the "binary"
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you will get an NetHack executable called nethackw.exe in the "binary"
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directory, along with all the support files that it needs.
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Running NetHack
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7. Make sure all of the support files -- Guidebook.txt, license,
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Defaults.nh, winhack.exe, nhdat, tiles.bmp, and recover.exe
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9. Make sure all of the support files -- Guidebook.txt, license,
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Defaults.nh, nethackw.exe, nhdat, tiles.bmp, and recover.exe
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-- were copied to the binary directory.
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(If not, find them in the tree and move them there yourself if they
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exist. If they don't exist, something has gone wrong)
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@@ -344,32 +354,32 @@ Running NetHack
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Edit Defaults.nh to reflect your particular setup and personal
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preferences, by following the comments. As with all releases since
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3.2.1, HACKDIR defaults to the same directory as that where the winhack.exe
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3.2.1, HACKDIR defaults to the same directory as that where the nethackw.exe
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executable resides. You only need to set HACKDIR in Defaults.nh if,
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for some reason, you wish to override that.
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8a. Running from the command prompt:
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10a. Running from the command prompt:
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If you add the directory containing the NetHack executable
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to your PATH,
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You can just type "winhack" to start it up. Alternatively, you
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You can just type "nethackw" to start it up. Alternatively, you
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can explicitly invoke it with a command such as
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"c:\games\nethack\winhack" (specifying whatever drive and directory
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"c:\games\nethack\nethackw" (specifying whatever drive and directory
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your NetHack executable resides in) each time.
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8b. Running from a Windows shortcut (win95 or NT4.x)
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10b. Running from a Windows shortcut (win95 or NT4.x)
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If you will be running it by launching it from program manager
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or from a shortcut, just use the following information when
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setting up the icon or shortcut.
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Description : NetHack 3.3.2
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Command Line : C:\GAMES\NETHACK\WINHACK.EXE
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Command Line : C:\GAMES\NETHACK\NETHACKW.EXE
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(changing the directory in the Command Line to the appropriate one of course)
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9. Play NetHack. If it works, you're done!
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11. Play NetHack. If it works, you're done!
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PROBLEMS
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@@ -1,7 +1,7 @@
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# SCCS Id: @(#)Makefile.nt 3.3 $Date$
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# SCCS Id: @(#)Makefile.nt 3.3 2002/01/22
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# Copyright (c) NetHack PC Development Team 1993-2001
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#
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# NetHack 3.3.x Makefile for MS Visual C++ V4.x and above and MS NMAKE
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# NetHack 3.3.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
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#
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# Win32 Compilers Tested:
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# - Microsoft 32 bit Visual C++ V4.x
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@@ -31,10 +31,10 @@ APPVER=4.0
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#
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# Set the gamedir according to your preference.
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# It must be present prior to compilation.
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# If not present prior to compilation it gets created.
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GAME = NetHack # Game Name
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GAMEDIR = \games\nethackntty # Game directory
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GAMEDIR = ..\binary # Game directory
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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@@ -529,6 +529,7 @@ tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
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#
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$(GAMEFILE) : $(ALLOBJ)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking....
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@$(link) $(LFLAGS) -out:$@ @<<$(GAME).lnk
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$(ALLOBJ:^ =^
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@@ -553,6 +554,8 @@ $(U)makedefs.exe: $(MAKEOBJS)
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$(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \
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$(INCL)\monsym.h $(INCL)\qtext.h $(INCL)\patchlevel.h \
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$(U)makedefs.c
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@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
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@if not exist $(OBJ)\*.* mkdir $(OBJ)
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@$(CC) $(CFLAGSU) -Fo$@ $(U)makedefs.c
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#
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@@ -706,8 +709,9 @@ $(U)dgn_$(LEX).c: $(U)dgn_comp.l
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#==========================================
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$(O)obj.tag:
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@if not exist $(O)*.* mkdir $(OBJ)
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@echo directory $(OBJ) created >$@
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@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
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@if not exist $(OBJ)\*.* mkdir $(OBJ)
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@echo directory created >$@
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#==========================================
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# Notify of any CL environment variables
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@@ -68,7 +68,7 @@ copy ..\..\win\win32\tile2bmp.dsp ..\..\build >nul
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copy ..\..\win\win32\tiles.dsp ..\..\build >nul
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copy ..\..\win\win32\tiles.mak ..\..\build >nul
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copy ..\..\win\win32\tilemap.dsp ..\..\build >nul
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copy ..\..\win\win32\winhack.dsp ..\..\build >nul
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copy ..\..\win\win32\nethackw.dsp ..\..\build >nul
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echo.
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echo "Decoding/Copying a couple of bitmaps"
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@@ -153,7 +153,7 @@ Package=<4>
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###############################################################################
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Project: "winhack"=.\build\winhack.dsp - Package Owner=<4>
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Project: "nethackw"=.\build\nethackw.dsp - Package Owner=<4>
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Package=<5>
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{{{
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