Implement the suggested feature that a camera's flash actually update hero's memory of the map as it traverses across the level. Turned out to be more work than anticipated despite having the code for a thrown or kicked lit candle or lamp to build upon. Among other things it needed to update the circle code to handle previously unused radius 0 to operate on the center point only. I've never touched that before and hope this hasn't introduced any bugs. Also removes several instances of vision code operating on column #0. (At least one is still present.)
2.4 KiB
2.4 KiB