Files
nethack/doc/fixes37.0
PatR 86120d4574 fix github issue #503 - bad Magic Key logic
When unlocking a trapped container, any blessed key was behaving
as if it was the rogue's Master Key of Thievery:  detecting the
trap, asking whether to untrap, and always succeeding if player
responds with yes.  The intended behavior is that the Master Key
will behave that way for a rogue if not cursed and for non-rogue
if blessed; it wasn't supposed to affect ordinary keys at all.

Fixes #503
2021-05-06 11:42:14 -07:00

69 KiB