When unlocking a trapped container, any blessed key was behaving as if it was the rogue's Master Key of Thievery: detecting the trap, asking whether to untrap, and always succeeding if player responds with yes. The intended behavior is that the Master Key will behave that way for a rogue if not cursed and for non-rogue if blessed; it wasn't supposed to affect ordinary keys at all. Fixes #503
69 KiB
69 KiB