84 lines
3.1 KiB
Lua
84 lines
3.1 KiB
Lua
-- NetHack bigroom bigrm-3.lua $NHDT-Date: 1652196021 2022/05/10 15:20:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1990 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.map([[
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---------------------------------------------------------------------------
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|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|..............---.......................................---..............|
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|...............|.........................................|...............|
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|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
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|.....|-------- --------|...................|---------- --------|.....|
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|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
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|...............|.........................................|...............|
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|..............---.......................................---..............|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
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---------------------------------------------------------------------------
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]]);
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-- Dungeon Description
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des.region(selection.area(01,01,73,16), "lit");
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-- replace some walls
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if percent(66) then
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local sel = selection.match("[.w.]");
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local terrains = { "F", "T", "W", "Z" };
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local choice = terrains[math.random(1, #terrains)];
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des.terrain(sel, choice);
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end
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-- Stairs
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des.stair("up");
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des.stair("down");
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-- Non diggable walls
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des.non_diggable();
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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des.monster({ x = 01, y = 01 });
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des.monster({ x = 13, y = 01 });
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des.monster({ x = 25, y = 01 });
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des.monster({ x = 37, y = 01 });
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des.monster({ x = 49, y = 01 });
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des.monster({ x = 61, y = 01 });
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des.monster({ x = 73, y = 01 });
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des.monster({ x = 07, y = 07 });
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des.monster({ x = 13, y = 07 });
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des.monster({ x = 25, y = 07 });
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des.monster({ x = 37, y = 07 });
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des.monster({ x = 49, y = 07 });
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des.monster({ x = 61, y = 07 });
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des.monster({ x = 67, y = 07 });
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des.monster({ x = 07, y = 09 });
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des.monster({ x = 13, y = 09 });
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des.monster({ x = 25, y = 09 });
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des.monster({ x = 37, y = 09 });
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des.monster({ x = 49, y = 09 });
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des.monster({ x = 61, y = 09 });
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des.monster({ x = 67, y = 09 });
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des.monster({ x = 01, y = 16 });
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des.monster({ x = 13, y = 16 });
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des.monster({ x = 25, y = 16 });
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des.monster({ x = 37, y = 16 });
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des.monster({ x = 49, y = 16 });
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des.monster({ x = 61, y = 16 });
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des.monster({ x = 73, y = 16 });
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