Bigroom 3 may have some walls replaced with other terrain

This commit is contained in:
Pasi Kallinen
2023-10-06 12:07:07 +03:00
parent 90ec36bcd6
commit 38546778d5
2 changed files with 9 additions and 0 deletions

View File

@@ -30,6 +30,14 @@ des.map([[
-- Dungeon Description
des.region(selection.area(01,01,73,16), "lit");
-- replace some walls
if percent(66) then
local sel = selection.match("[.w.]");
local terrains = { "F", "T", "W", "Z" };
local choice = terrains[math.random(1, #terrains)];
des.terrain(sel, choice);
end
-- Stairs
des.stair("up");
des.stair("down");

View File

@@ -976,6 +976,7 @@ wielding a bec de corbin makes ravens generate peaceful
moving with 'm' prefix allows hero to enter a known pit carefully
rangers always succeed in disarming bear traps, unless impaired
bigroom variant 2 may have ice floor in unlit areas
bigroom variant 3 may have some walls replaced with other terrain
bigroom variant 4 may have two large squares of terrain in the middle
bigroom variant 5 may have patches of ice or clouds
some large monsters can knock back smaller monsters with a hit