Bigroom 3 may have some walls replaced with other terrain
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@@ -30,6 +30,14 @@ des.map([[
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-- Dungeon Description
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des.region(selection.area(01,01,73,16), "lit");
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-- replace some walls
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if percent(66) then
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local sel = selection.match("[.w.]");
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local terrains = { "F", "T", "W", "Z" };
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local choice = terrains[math.random(1, #terrains)];
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des.terrain(sel, choice);
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end
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-- Stairs
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des.stair("up");
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des.stair("down");
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@@ -976,6 +976,7 @@ wielding a bec de corbin makes ravens generate peaceful
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moving with 'm' prefix allows hero to enter a known pit carefully
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rangers always succeed in disarming bear traps, unless impaired
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bigroom variant 2 may have ice floor in unlit areas
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bigroom variant 3 may have some walls replaced with other terrain
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bigroom variant 4 may have two large squares of terrain in the middle
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bigroom variant 5 may have patches of ice or clouds
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some large monsters can knock back smaller monsters with a hit
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