Pull request from entrez: memory freed when changing levels could be accessed if the level change happened when hero caused an engulfer to expel him onto a level teleporter. Wouldn't happen when monsters are moving because hero's level change will be deferred. Wouldn't happen for trap doors and holes, but could happen for magic portal if hero got swallowed while on one after coming through from other side. Fixes #937
136 KiB
136 KiB