363 lines
16 KiB
Plaintext
363 lines
16 KiB
Plaintext
NETHACK(6) Games Manual NETHACK(6)
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NAME
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nethack - Exploring The Mazes of Menace
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SYNOPSIS
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nethack [role-option] [-d|--directory directory] [-w|--window-
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type interface] [--nethackrc:rc-file|--no-nethackrc] [-n]
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[-dec|-ibm] [-u player-name] [-X|-D] [-p profession] [-r race]
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[-@]
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role-option can be any of the following.
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-A|-Arc
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-B|-Bar
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-C|-Cav
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-H|-Hea
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-K|-Kni
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-M|-Mon
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-P|-Pri
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-R|-Rog
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-Ran
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-S|-Sam
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-T|-Tou
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-V|-Val
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-W|-Wiz
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nethack {-s|--scores} [-d|--directory directory] [-v] [-p profession]
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[-r race] [player-name ...]
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nethack {--usage|--help}
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nethack --showpaths
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nethack --version[:copy|:dump|:show]
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DESCRIPTION
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NetHack is a fantasy-themed game of survival, exploration, and combat
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set in the Mazes of Menace, an elaborate underground complex.
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Traditionally, the game's interface uses a Unix terminal connection,
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depicting the interface on a grid of character cells and responding to
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keyboard-entered commands. Other interface options exist for most
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platforms.
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To get started you really only need to know two commands. The command
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? will give you a list of the available commands (as well as other
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information) and the command / will identify the things you see on the
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screen.
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To win the game (as opposed to merely playing to beat other people's
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high scores) you must locate the Amulet of Yendor which is somewhere
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below the 20th level of the dungeon and get it out. Few people achieve
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this; most never do. Those who have done so go down in history as
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heroes among heroes -- and then they find ways of making the game even
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harder. See the Guidebook section on Conduct if this game has gotten
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too easy for you.
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When the game ends, whether by your dying, quitting, or escaping from
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the caves, NetHack will give you (a fragment of) the list of top scor-
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ers. The scoring is based on many aspects of your behavior, but a
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rough estimate is obtained by taking the amount of gold you've found in
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the cave plus four times your (real) experience. Precious stones may
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be worth a lot of gold when brought to the exit. There is a 10% pen-
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alty for getting yourself killed.
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The environment variable NETHACKOPTIONS can be used to initialize many
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run-time options. The ? command provides a description of these
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options and syntax. (The -dec and -ibm command line options are mutu-
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ally exclusive and are equivalent to the decgraphics and ibmgraphics
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run-time options described there, and are provided purely for conve-
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nience on systems supporting multiple types of terminals.)
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Because the option list can be very long, options may also be included
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in a configuration file. The default is located in your home directory
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and named .nethackrc on UNIX systems (including descendants such as
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linux, NetBSD, and macOS). On Windows, the name is also .nethackrc but
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the location can vary (see --showpaths below). On other systems, the
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default may be different, possibly NetHack.cnf. On MS-DOS, the name is
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defaults.nh in NetHack's directory (folder), while on VMS|OpenVMS it is
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nethack.ini in your home directory. The default configuration file may
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be overridden via the --nethackrc:rc-file command line option or by
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setting NETHACKOPTIONS in your environment to a string consisting of an
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@ character followed by the path and filename.
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The -u player-name option supplies the answer to the question "Who are
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you?". It overrides any name from the options or configuration file,
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USER, LOGNAME, or getlogin(), which will otherwise be tried in order.
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If none of these provides a useful name, the player will be asked for
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one. Player names (in conjunction with uids) are used to identify save
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files, so you can have several saved games under different names. Con-
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versely, you must use the appropriate player name to restore a saved
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game.
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A player-name suffix can be used to specify the profession, race,
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alignment and/or gender of the character. The full syntax of a player-
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name including a suffix is "name-ppp-rrr-aaa-ggg". "ppp" are at least
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the first three letters of the profession (this can also be specified
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using a separate -p profession option). "rrr" are at least the first
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three letters of the character's race (this can also be specified using
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a separate -r race option). "aaa" are at least the first three letters
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of the character's alignment, and "ggg" are at least the first three
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letters of the character's gender. Any of the parts of the suffix may
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be left out.
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-p profession can be used to determine the character profession, also
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known as the role. You can specify either the male or female name for
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the character role, or the first three characters of the role as an
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abbreviation.
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Likewise, -r race can be used to explicitly request that a race be cho-
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sen.
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The -A|-Arc | -B|-Bar | -C|-Cav | -H|-Hea | -K|-Kni | -M|-Mon | -P|-Pri
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| -R|-Rog | -Ran | -S|-Sam | -T|-Tou | -V|-Val | -W|-Wiz options for
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role selection are maintained for compatibility with older versions of
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the program. They are mutually exclusive and the single-letter form
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must be uppercase. Ranger has no single-letter choice because -R is
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already used for the Rogue role.
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-@ tells NetHack to choose any omitted characteristics (profes-
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sion/role, race, gender, alignment) randomly without prompting. Other-
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wise, leaving out any of these characteristics will result in you being
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prompted during game startup for the information.
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The -n option suppresses printing of any news from the game administra-
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tor.
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The -X option will start the game in a special non-scoring discovery
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mode (also known as explore mode). -D will start the game in debug
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mode (also known as wizard mode) after changing the character name to
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"wizard", if the player is allowed. Otherwise it will switch to -X.
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Control of who is allowed to use debug mode is done via the "WIZARDS="
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line in NetHack's sysconf file.
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The -d or --directory option, which must be the first argument if it
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appears, supplies a directory which is to serve as the playground. It
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overrides the value from NETHACKDIR, HACKDIR, or the directory speci-
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fied by the game administrator during compilation (usually /usr/games/
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lib/nethackdir). This option is usually only useful to the game admin-
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istrator. The playground must contain several auxiliary files such as
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help files, the list of top scorers, and a subdirectory save where
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games are saved.
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The -w or --windowtype interface option can be used to specify which
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interface to use if the program has been built with support for more
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than one. Specifying a value on the command line overrides any value
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specified in the run-time configuration file. NetHack's #version com-
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mand shows available interfaces.
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The --nethackrc:rc-file option will use rc-file instead of the default
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run-time configuration file (typically ~/.nethackrc) and the
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--no-nethackrc option can be used to skip any run-time configuration
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file.
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Some options provide feedback and then exit rather than play the game:
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The -s or --scores option alone will print out the list of your scores
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on the current version. An immediately following -v reports on all
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versions present in the score file. '-s|-s -v' may also be followed by
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arguments -p profession and -r race to print the scores of particular
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roles and races only. Either can be specified multiple times to
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include more than one role or more than one race. When both are speci-
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fied, score entries which match either the role or the race (or both)
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are printed rather than just entries which match both. '-s|-s -v' may
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be followed by one or more player names to print the scores of the
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players mentioned, by 'all' to print out all scores, or by a number to
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print that many top scores. Combining names with role or race or both
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will report entries which match any of those rather than just the ones
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which match all.
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--version or --version:show can be used to cause NetHack to show the
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version number, the date and time that the program was built from its
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source code, and possibly some auxiliary information about that source
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code, then exit. The optional auxiliary information is git commit hash
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(reflecting the source code's most recent modification when extracted
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from the git version control system, if that is in use) if available
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when the program was built. On some platforms such as Windows and
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macOS, a variation, --version:copy, can be used to cause NetHack to
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show the version information, then exit, while also leaving a copy of
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that information in the paste buffer or clipboard for potential inser-
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tion into things like bug reports. On any platform, --version:dump can
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be used to show most of the data used when checking whether a save file
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or bones file is compatible with the program. The program will display
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a line containing five numbers expressed in hexadecimal, then exit.
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--showpaths can be used to cause NetHack to show where it is expecting
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to find various files. Among other things it shows the path to and
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name for the player's run-time configuration file, a text file which
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can be edited to customize aspects of how the game operates.
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--usage or --help will display information similar to this manual page,
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then exit. Use 'nethack --usage | more' to read it a page at a time.
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AUTHORS
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Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
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original hack, very much like rogue (but full of bugs).
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Andries Brouwer continuously deformed their sources into an entirely
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different game.
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Mike Stephenson has continued the perversion of sources, adding various
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warped character classes and sadistic traps with the help of many
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strange people who reside in that place between the worlds, the Usenet
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Zone. A number of these miscreants are immortalized in the historical
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roll of dishonor and various other places.
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The resulting mess is now called NetHack, to denote its development by
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the Usenet. Andries Brouwer has made this request for the distinction,
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as he may eventually release a new version of his own.
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FILES
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Run-time configuration options were discussed above and use a platform
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specific name for a file in a platform specific location. For Unix,
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the name is .nethackrc in the user's home directory.
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All other files are in the playground directory, normally /usr/games/
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lib/nethackdir. If DLB was defined during the compile, the data files
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and special levels will be inside a larger file, normally nhdat,
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instead of being separate files.
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nethack
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The program itself.
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Guidebook
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Guidebook.txt
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NetHack's user manual.
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data
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oracles
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rumors Data files used by NetHack.
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bogusmon
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Another data file.
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engrave
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epitaph
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tribute
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Still more data files.
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symbols
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Data file holding sets of specifications for how to display mon-
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sters, objects, and map features.
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options
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Data file containing a description of the build-time option set-
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tings.
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help
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hh
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cmdhelp
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Help data files. (cmdhelp is obsolete.)
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opthelp
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optmenu
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wizhelp
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More help data files.
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keyhelp
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usagehlp
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Even more help data files.
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*.lua Predefined special levels, dungeon control for special levels,
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quest texts.
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history
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A short history of NetHack.
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license
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Rules governing redistribution.
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record The list of top scorers.
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logfile
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An extended list of games played (optional).
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xlogfile
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A more detailed version of logfile (also optional).
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paniclog
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Record of exceptional conditions discovered during program exe-
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cution.
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xlock.nn
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Description of dungeon level nn of active game x if there's a
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limit on the number of simultaneously active games.
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UUcccccc.nn
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Alternate form for dungeon level nn of active game by user UU
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playing character named cccccc when there's no limit on number
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of active games.
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perm Lock file for xlock.0 or UUcccccc.0.
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bonD0.nn
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Descriptions of the ghost and belongings of a deceased adven-
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turer who met his or her demise on level nn. A subsequent char-
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acter might encounter this old level.
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save/ Subdirectory containing saved games.
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sysconf
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System-wide options. Required if program is built with 'SYSCF'
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option enabled, ignored if not.
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The location of sysconf is specified at build time and can't be changed
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except by updating source file "config.h" and rebuilding the program.
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NetHack's Guidebook might not be present if whoever packaged or
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installed the program distribution neglected to include it.
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In a perfect world, paniclog would remain empty.
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ENVIRONMENT
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In some cases, NetHack attempts to access multiple environment vari-
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ables in sequence (via getenv(3) or similar) to determine information.
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USER
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LOGNAME Your login name.
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HOME Your home directory.
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SHELL Your login shell (not necessarily the one running when
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you started NetHack).
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TERM Your terminal type.
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HACKPAGER
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PAGER Replacement for default pager.
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MAIL Mailbox file.
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MAILREADER Replacement for default reader (probably /bin/mail or
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/usr/ucb/mail).
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NETHACKDIR
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HACKDIR Playground.
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NETHACKOPTIONS Predefined NetHack options.
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If the same option is specified in both NETHACKOPTIONS and .nethackrc,
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the value assigned in NETHACKOPTIONS takes precedence.
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SHOPTYPE and SPLEVTYPE can be used in debugging (wizard) mode.
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DEBUGFILES can be used if the program was built with 'DEBUG' enabled.
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SEE ALSO
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recover(6)
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BUGS
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Probably infinite.
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COPYRIGHT
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This file is Copyright (C) Robert Patrick Rankin, 2024 for version
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NetHack-5:1.31. NetHack may be freely redistributed. See license for
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details.
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NETHACK 26 April 2026 NETHACK(6)
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