I did my best to exempt some of the bigger aligned blocks from the reformatting using the /* clang-format off */ and /* clang-format on */ tags. Probably some that shouldn't have been formatted were anyway; if you encounter them, please fix. The clang-format tags were left in on the basis that it's much easier to prune those out later than to put them back in, and it means that, modulo my custom version of clang-format, I should be able to run clang-format on the source tree again without changing anything, now that Pat has fixed the VA_DECL issues.
82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
/* NetHack 3.6 permonst.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.6 permonst.h $Date: 2009/05/06 10:45:00 $ $Revision: 1.5 $ */
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/* SCCS Id: @(#)permonst.h 3.5 2006/01/04 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef PERMONST_H
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#define PERMONST_H
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/* This structure covers all attack forms.
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* aatyp is the gross attack type (eg. claw, bite, breath, ...)
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* adtyp is the damage type (eg. physical, fire, cold, spell, ...)
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* damn is the number of hit dice of damage from the attack.
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* damd is the number of sides on each die.
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*
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* Some attacks can do no points of damage. Additionally, some can
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* have special effects *and* do damage as well. If damn and damd
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* are set, they may have a special meaning. For example, if set
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* for a blinding attack, they determine the amount of time blinded.
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*/
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struct attack {
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uchar aatyp;
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uchar adtyp, damn, damd;
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};
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/* Max # of attacks for any given monster.
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*/
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#define NATTK 6
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/* Weight of a human body
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*/
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#define WT_HUMAN 1450
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#ifndef ALIGN_H
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#include "align.h"
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#endif
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#include "monattk.h"
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#include "monflag.h"
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struct permonst {
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const char *mname; /* full name */
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char mlet; /* symbol */
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schar mlevel, /* base monster level */
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mmove, /* move speed */
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ac, /* (base) armor class */
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mr; /* (base) magic resistance */
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aligntyp maligntyp; /* basic monster alignment */
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unsigned short geno; /* creation/geno mask value */
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struct attack mattk[NATTK]; /* attacks matrix */
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unsigned short cwt, /* weight of corpse */
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cnutrit; /* its nutritional value */
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uchar msound; /* noise it makes (6 bits) */
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uchar msize; /* physical size (3 bits) */
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uchar mresists; /* resistances */
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uchar mconveys; /* conveyed by eating */
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unsigned long mflags1, /* boolean bitflags */
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mflags2; /* more boolean bitflags */
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unsigned short mflags3; /* yet more boolean bitflags */
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#ifdef TEXTCOLOR
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uchar mcolor; /* color to use */
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#endif
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};
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extern NEARDATA struct permonst mons[]; /* the master list of monster types */
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#define VERY_SLOW 3
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#define SLOW_SPEED 9
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#define NORMAL_SPEED 12 /* movement rates */
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#define FAST_SPEED 15
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#define VERY_FAST 24
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#define NON_PM PM_PLAYERMON /* "not a monster" */
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#define LOW_PM (NON_PM + 1) /* first monster in mons[] */
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#define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */
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/* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
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never generated randomly and cannot be polymorphed into */
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#endif /* PERMONST_H */
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