If a container holds anything that a shop wouldn't ordinarily buy and sell and you sell it for gold, the 'foreign' contents are marked no_charge and hero still owns them. But selling the same container+contents for credit instead of gold would take shop possession of all the contents without increasing the credit amount. The fixes entry is longer than the fix. It solves cited case but I won't be surprised much if it messes up some other case(s).
48 KiB
48 KiB