Files
nethack/sys/vms/Makefile.src
nhmall ba00dc9066 sever extracolors from utf8map and ENHANCED_SYMBOLS
move the custom color data into its own field in the glyphmap
and disassociate it from the unicode/utf8 stuff.

move the glyphcache stuff during options processing and parsing
into new file glyphs.c and out of utf8map.c, and make it
general, and not part of ENHANCED_SYMBOLS.

Do the groundwork for allowing glyph color customizations to
work when any symset is loaded and not restrict it only to
the enhanced1 H_UTF8 symsets.

The customizations in effect are still affiliated with a particular
symset.

Also closes #1224, but the PR itself references a data structure
made obsolete by this commit. The curses comment from the PR was
added into the code.

The PR also made several suggestions, but only the first
one has been included in this commit (and no longer based on
the handler), that being:
"allow defining colors if other symbol handling modes are used
(possibly limited to the standard 16 colors)."

FredrIQ also wrote the following suggestions in PR#1224:

Something I was also contemplating, unrelated to implementation of this
support in curses, would be the ability for the following:

allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)
allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline)
allow specifying glyphs as wildcards for defining global color/attribute changes

Something I also want to see are keywords for "don't change the current defined data". If this
were to be added, you could for example do this:
OPTIONS=glyph:G_*_fox:U+0064/blue
OPTIONS=glyph:G_statue_*:basechar/gray/underline
for "make all foxes use a blue color, make all statues gray with underline" without needing
to specify the relevant character for every statue. This ("basechar", "basefg", etc)
should perhaps also be added for MENUCOLORS and statushilites, so that you can, for
example, underline all items being worn without needing to specify a bunch of
near-duplicate rules for combining BUC colors + underline worn items
as per #1064
2024-03-23 15:36:22 -04:00

607 lines
23 KiB
Makefile

# NetHack Makefile (VMS) - for building nethack itself.
# NetHack 3.7 Makefile.src $NHDT-Date: 1683748060 2023/05/10 19:47:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.60 $
# Copyright (c) 2011 by Robert Patrick Rankin
# NetHack may be freely redistributed. See license for details.
# Copy this file to [.src]Makefile. and then edit it as needed.
# The default configuration is for building with DEC C (aka Compaq C,
# then HP C).
# If you change CC or CFLAGS, make similar changes in [.util]Makefile.
#
# Note: modifying this Makefile will cause crtl.opt to be rebuilt,
# which will trigger an update of makedefs, which will in turn
# result in a full build of just about _everything_.
MAKE = $(MMS)
CD = set default
ECHO = write sys$output
NOOP = continue
RUN = mcr
TOUCH = append/New _NLA0: # only one file per $(TOUCH)
# source tree, relative to 'src' and 'util'
INC = [-.include]
SYSSHR = [-.sys.share]
SRC = [-.src]
TTY = [-.win.tty]
CURSES = [-.win.curses]
UTL = [-.util]
VMS = [-.sys.vms]
WINSHR = [-.win.share]
X11 = [-.win.X11]
#LUA source tree parallel to NetHack tree in lua535 directory
LUA = [-.-.lua540.src]
MAKEFILE= $(SRC)Makefile.
# if you are using gcc as your compiler:
# uncomment the CC definition below if it's not in your environment
# CC = gcc
# set option flags for C compiler and linker
#
CFLAGS = /Prefix=All/Incl=$(INC),$(LUA)/noList # DECC in native mode
#CFLAGS = /Include=$(INC),$(LUA)/noList # VAXC or GNUC
#LFLAGS = /Debug/Map/Cross_Ref # for development
#LFLAGS = /noTraceback/noMap # for installing w/ privs
LFLAGS = /noMap
LINK = link
# DEC C (decc$shr linked by default)
LIBS =
MORELIBS =
# VAX C or GNU C, using shareable image run-time library
# (leave MORELIBS blank for VAX C)
#LIBS = sys$share:vaxcrtl.exe/Shareable
#MORELIBS = gnu_cc:[000000]gcclib.olb/Library
# VAX C or GNU C, using object library run-time library
# (leave LIBS blank for VAX C)
#LIBS = gnu_cc:[000000]gcclib.olb/Library
#MORELIBS = sys$library:vaxcrtl.olb/Library
# Specific VMS object files
SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
$(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsmail.obj #,vmsmisc.obj,vmsfiles.obj
LIBOPT = $(SRC)crtl.opt;
ID_OPT = $(SRC)ident.opt;
# termcap library
TERMCAPSRC = tclib.c
TERMCAPOBJ = ,tclib.obj
# Set WINSRC and WINOBJ lines corresponding to your desired combination
# of windowing systems. Also set windowing systems in config.h.
#
# a straight tty port using no native windowing system
WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
$(TERMCAPSRC)
WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
#
# curses; doesn't use termcap; may or may not support TERMTABLE for non-DEC tty
# [native curses is incompatible with ncurses and PDcurses; it won't work]
WINCURSESSRC = $(CURSES)cursdial.c $(CURSES)cursmesg.c $(CURSES)cursinit.c \
$(CURSES)cursmisc.c $(CURSES)cursinvt.c $(CURSES)cursstat.c \
$(CURSES)cursmain.c $(CURSES)curswins.c
WINCURSESOBJ = cursdial.obj,cursmesg.obj,cursinit.obj,cursmisc.obj, \
cursinvt.obj,cursstat.obj,cursmain.obj,curswins.obj
#
# an X11 port (not supported under DECwindows)
WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
$(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
$(X11)wintext.c $(X11)winval.c $(SRC)tile.c
WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
#
#
# make sure both WANT_WIN_TTY and WANT_WIN_CURSES have a value
.ifndef WANT_WIN_CURSES
WANT_WIN_CURSES=0
.endif
.ifndef WANT_WIN_TTY
.if WANT_WIN_CURSES
WANT_WIN_TTY=0
.else
WANT_WIN_TTY=1
.endif
.endif
.if WANT_WIN_TTY
.if WANT_WIN_CURSES
WINSRC = $(WINTTYSRC) $(WINCURSESSRC)
WINOBJ = $(WINTTYOBJ),$(WINCURSESOBJ)
.else
WINSRC = $(WINTTYSRC)
WINOBJ = $(WINTTYOBJ)
.endif
.else
.if WANT_WIN_CURSES
WINSRC = $(WINCURSESSRC)
WINOBJ = $(WINCURSESOBJ)
.else
# Neither WANT_WIN_TTY nor WANT_WIN_CURSES?
.endif
.endif
# make NetHack for VMS
SYSTEM = SysVMS.timestamp;
GAME = $(SRC)nethack.exe;
# RANDOM is defined in vmsconf.h, USE_ISAAC64 might be defined in config.h;
RANDSRC = isaac64.c random.c
RANDOBJ = isaac64.obj,random.obj
# ----------------------------------------
#
# Nothing below this line should have to be changed.
#
# Other things that have to be reconfigured are in vmsconf.h,
# and config.h
VERSION = 3.7.0
MAKEDEFS = $(UTL)makedefs.exe;
# timestamp files to reduce `make' overhead and shorten .obj dependency lists
CONFIG_H = $(SRC)config.h-t
HACK_H = $(SRC)hack.h-t
# all .c that are part of the main NetHack program and are not operating- or
# windowing-system specific
HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
botl.c calendar.c cmd.c coloratt.c dbridge.c decl.c detect.c dig.c \
display.c dlb.c do.c do_name.c do_wear.c dog.c dogmove.c dokick.c \
dothrow.c drawing.c dungeon.c eat.c end.c engrave.c exper.c \
explode.c extralev.c files.c fountain.c getpos.c glyphs.c hack.c \
hacklib.c insight.c invent.c light.c lock.c \
mail.c makemon.c mcastu.c mhitm.c mhitu.c minion.c \
mklev.c mkmap.c mkmaze.c mkobj.c mkroom.c mon.c mondata.c \
monmove.c monst.c mplayer.c mthrowu.c muse.c music.c o_init.c \
objects.c objnam.c options.c pager.c pickup.c pline.c polyself.c \
potion.c pray.c priest.c quest.c questpgr.c read.c rect.c \
region.c report.c restore.c rip.c rnd.c role.c rumors.c save.c \
selvar.c sfstruct.c shk.c shknam.c sit.c sounds.c sp_lev.c \
spell.c stairs.c steal.c steed.c strutil.c sys.c teleport.c \
timeout.c topten.c track.c trap.c u_init.c uhitm.c vault.c \
version.c vision.c weapon.c were.c wield.c windows.c wizard.c \
wizcmds.c worm.c worn.c write.c zap.c
#-# generated source files (vis_tab.c is gone; tile.c is handled separately
#-# via WINxxxSRC)
#-GENCSRC = #tile.c
# .c files for this version (for date.h)
VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
# all .h files except date.h which would
# cause dependency loops if run through "make depend"
#
HACKINCL = align.h artifact.h artilist.h attrib.h color.h \
config.h config1.h context.h coord.h decl.h defsym.h display.h \
dlb.h dungeon.h engrave.h extern.h flag.h func_tab.h global.h \
hack.h hacklib.h mextra.h mfndpos.h micro.h mkroom.h \
monattk.h mondata.h monflag.h monst.h sym.h obj.h objclass.h \
patchlevel.h pcconf.h permonst.h prop.h rect.h \
region.h sym.h defsym.h rm.h sp_lev.h spell.h sys.h system.h \
tcap.h timeout.h tradstdc.h trap.h unixconf.h vision.h \
vmsconf.h wintty.h winX.h winprocs.h wintype.h you.h youprop.h
#HSOURCES = $(HACKINCL) date.h onames.h pm.h
# the following .obj's should be made before any others (for makedefs)
FIRSTOBJ = vmsmisc.obj,vmsfiles.obj,monst.obj,objects.obj
# split up long list so that we can write pieces of it into nethack.opt
HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
ball.obj,bones.obj,botl.obj,calendar.obj,cmd.obj,coloratt.obj, \
dbridge.obj,decl.obj,detect.obj,dig.obj,display.obj,dlb.obj, \
do.obj,do_name.obj,do_wear.obj
HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
extralev.obj,files.obj,fountain.obj,getpos.obj,glyphs.obj,hack.obj, \
hacklib.obj,insight.obj,invent.obj
HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mcastu.obj, \
mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj
HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
rumors.obj,save.obj,selvar.obj,sfstruct.obj,shk.obj,shknam.obj,sit.obj, \
sounds.obj,sp_lev.obj,spell.obj,stairs.obj,steal.obj,steed.obj,sys.obj, \
teleport.obj,timeout.obj,topten.obj, track.obj,trap.obj
HOBJ6 = u_init.obj,uhitm.obj,utf8map.obj,vault.obj,vision.obj,weapon.obj, \
were.obj,wield.obj,windows.obj,wizard.obj,wizcmds.obj,worm.obj,worn.obj, \
write.obj,zap.obj,version.obj
HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
LUAOBJ = nhlua.o,nhlsel.o
# 5.4.0 added header files ljumptab.h and lopnames.h and removes lbitlib.c
# so comment top two and uncomment bottom two for the previous version (5.3.5)
LUA535SRCFILES =
LUA535OBJFILES =
#LUA535SRCFILES = $(LUA)lbitlib.c
#LUA535OBJFILES = lbitlib.o,
endif
LUALIBSRC = $(LUA)lapi.c $(LUA)lauxlib.c $(LUA)lbaselib.c \
$(LUA535SRCFILES) $(LUA)lcode.c $(LUA)lcorolib.c \
$(LUA)lctype.c $(LUA)ldblib.c $(LUA)ldebug.c \
$(LUA)ldo.c $(LUA)ldump.c $(LUA)lfunc.c $(LUA)lgc.c \
$(LUA)linit.c $(LUA)liolib.c $(LUA)llex.c \
$(LUA)lmathlib.c $(LUA)lmem.c $(LUA)loadlib.c \
$(LUA)lobject.c $(LUA)lopcodes.c $(LUA)loslib.c \
$(LUA)lparser.c $(LUA)lstate.c $(LUA)lstring.c \
$(LUA)lstrlib.c $(LUA)ltable.c $(LUA)ltablib.c \
$(LUA)ltm.c $(LUA)lundump.c $(LUA)lutf8lib.c \
$(LUA)lvm.c $(LUA)lzio.c
LUALIBOBJ1 = lapi.obj,lauxlib.obj,lbaselib.obj, $(LUA535OBJFILES) \
lcode.obj,lcorolib.obj,lctype.obj,ldblib.obj
LUALIBOBJ2 = ldebug.obj,ldo.obj,ldump.obj,lfunc.obj, \
lgc.obj,linit.obj,liolib.obj,llex.obj
LUALIBOBJ3 = lmathlib.obj,lmem.obj,loadlib.obj,lobject.obj, \
lopcodes.obj,loslib.obj,lparser.obj,lstate.obj
LUALIBOBJ4 = lstring.obj,lstrlib.obj,ltable.obj,ltablib.obj, \
ltm.obj,lundump.obj,lutf8lib.obj,lvm.obj,lzio.obj
LUALIBOBJ = $(LUALIBOBJ1) $(LUALIBOBJ2) $(LUALIBOBJ3) $(LUALIBOBJ4)
# simpler target name
nethack : $(GAME)
@ $(ECHO) "nethack is up to date."
$(GAME) : $(SYSTEM)
@ $(NOOP)
$(SYSTEM) : $(LIBOPT) $(ID_OPT) $(HOBJ) $(LUAOBJ) $(LUALIBOBJ) nethack.opt
@ $(ECHO) "Linking ..."
$(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt,$(ID_OPT)/Opt
$(TOUCH) $(SYSTEM)
all : $(GAME)
@ $(ECHO) "nethack is up to date."
# linker options file for nethack's object modules
nethack.opt : $(MAKEFILE) # this file
open/Write f nethack.opt
write f "! nethack.opt"
@ write f f$edit("$(SYSOBJ)","COLLAPSE")
@ write f f$edit("$(WINOBJ)","COLLAPSE")
@ write f f$edit("$(RANDOBJ)","COLLAPSE")
@ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
@ write f f$edit("$(HOBJ1)","COLLAPSE")
@ write f f$edit("$(HOBJ2)","COLLAPSE")
@ write f f$edit("$(HOBJ3)","COLLAPSE")
@ write f f$edit("$(HOBJ4)","COLLAPSE")
@ write f f$edit("$(HOBJ5)","COLLAPSE")
@ write f f$edit("$(HOBJ6)","COLLAPSE")
@ write f f$edit("$(LUAOBJ)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ1)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ2)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ3)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ4)","COLLAPSE")
@ write f "sys$library:starlet.olb/Include=(lib$initialize)
@ write f "! psect_attributes Usr, noPic, and Long removed"
@ write f "psect_attr=lib$initialize, Con,Rel,Gbl,noShr,noExe,Rd,noWrt"
@ write f "iosegment=128"
close f
# linker options file for run-time libraries, also used by $(UTL)Makefile
$(LIBOPT) : $(MAKEFILE) # this file
open/Write f $(LIBOPT)
write f "! crtl.opt"
write f "$(LIBS)"
write f "$(MORELIBS)"
close f
# simplified target name, for interactive convenience
crtl.opt : $(LIBOPT)
@ $(NOOP)
# linker options file for version number, also used by $(UTL)Makefile
$(ID_OPT) : $(MAKEFILE) # this file
open/Write f $(ID_OPT)
write f "! ident.opt"
write f "identification=""$(VERSION)"""
close f
# simplified target name, for interactive convenience
ident.opt : $(ID_OPT)
@ $(NOOP)
# dependencies for makedefs and its outputs, which the util
# Makefile is responsible for keeping up to date
#
# special rules, to force update of makedefs, real dependencies should be
# below in the 'make depend' output.
monst.obj :
$(CC) $(CFLAGS) monst.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
objects.obj :
$(CC) $(CFLAGS) objects.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
$(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
$(INC)sym.h $(INC)defsym.h $(INC)artilist.h \
$(INC)dungeon.h $(INC)obj.h $(INC)monst.h $(INC)you.h \
$(INC)flag.h $(INC)dlb.h $(INC)patchlevel.h \
$(LIBOPT) $(ID_OPT)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
@ $(CD) $(SRC)
$(INC)onames.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)onames.h
@ $(CD) $(SRC)
$(INC)pm.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)pm.h
@ $(CD) $(SRC)
$(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)tile.c
@ $(CD) $(SRC)
# date.h should be remade any time any of the source or include code
# is modified. Unfortunately, this would make the contents of this
# file far more complex. Since "hack.h" depends on most of the include
# files, we kludge around this by making date.h dependent on hack.h,
# even though it doesn't include this file.
#
# hack.h depends on makedefs' output, so we know makedefs will be
# up to date before being executed; kill old date.h to force update
$(INC)date.h : $(VERSOURCES) $(HACK_H)
@- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)date.h
@ $(CD) $(SRC)
# special targets (monstr.c, vis_tab.{c,h} are obsolete generated files;
# pm.h, onames.h, date.h, and tile.c are current generated files)
clean :
- if f$search("*.*;-2").nes."" then purge/Keep=2
- if f$search("$(INC)*.*;-2").nes."" then \
purge/Keep=2 $(INC) /Exclude=*conf*.h
- if f$search("*.obj").nes."" then delete *.obj;*
- if f$search("*.h-t").nes."" then delete *.h-t;* !$(HACK_H),$(CONFIG_H)
- if f$search("$(INC)vis_tab.h").nes."" then delete $(INC)vis_tab.h;*
- if f$search("vis_tab.c").nes."" then delete vis_tab.c;*
- if f$search("monstr.c").nes."" then delete monstr.c;*
spotless : clean
- if f$search("*.*;-1).nes."" then purge
- if f$search("$(INC)*.*;-1").nes."" then purge $(INC)
- if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
- if f$search("$(GAME)").nes."" then delete $(GAME)
- delete $(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
- if f$search("tile.c").nes."" then delete tile.c;
- if f$search("tclib.c").nes."" then delete tclib.c;
- if f$search("random.c").nes."" then delete random.c;
- if f$search("nethack.olb").nes."" then delete nethack.olb;
- if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT),$(ID_OPT)
# dependencies (mostly cloned from sys/unix/Makefile.src)
# config.h timestamp
$(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
$(INC)coord.h $(INC)vmsconf.h $(INC)system.h $(INC)unixconf.h \
$(INC)micro.h $(INC)pcconf.h $(INC)windconf.h $(INC)objects.h
$(TOUCH) $(CONFIG_H)
# hack.h timestamp
$(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
$(INC)dungeon.h $(INC)sym.h $(INC)defsym.h $(INC)mkroom.h \
$(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
$(INC)permonst.h $(INC)monattk.h \
$(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
$(INC)wintype.h $(INC)context.h $(INC)decl.h $(INC)quest.h \
$(INC)spell.h $(INC)color.h $(INC)obj.h \
$(INC)you.h $(INC)attrib.h $(INC)monst.h \
$(INC)mextra.h $(INC)skills.h \
$(INC)monsters.h $(INC)timeout.h $(INC)trap.h \
$(INC)flag.h $(INC)rm.h $(INC)vision.h \
$(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
$(INC)winprocs.h $(INC)wintty.h $(INC)sys.h
$(TOUCH) $(HACK_H)
# VMS-specific code
vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c $(CONFIG_H)
vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
$(INC)wintype.h $(INC)winprocs.h $(INC)color.h
# conditionally used code -- VMS always wants these
isaac64.obj : isaac64.c $(CONFIG_H) $(INC)isaac64.h
random.obj : random.c $(HACK_H)
random.c : $(SYSSHR)random.c
copy $(SYSSHR)random.c random.c
tclib.obj : tclib.c $(CONFIG_H)
tclib.c : $(SYSSHR)tclib.c
copy $(SYSSHR)tclib.c tclib.c
# user interface code -- VMS uses tty, not curses or X11
getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
$(INC)date.h $(INC)tcap.h
cursmain.obj : $(CURSES)cursmain.c $(HACK_H) $(INC)wincurs.h
curswins.obj : $(CURSES)curswins.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)curswins.h
cursmisc.obj : $(CURSES)cursmisc.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursmisc.h $(INC)func_tab.h $(INC)dlb.h
cursdial.obj : $(CURSES)cursdial.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursdial.h ../include/func_tab.h
cursstat.obj : $(CURSES)cursstat.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursstat.h
cursinit.obj : $(CURSES)cursinit.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursinit.h
cursmesg.obj : $(CURSES)cursmesg.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursmesg.h
cursinvt.obj : $(CURSES)cursinvt.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursinvt.h
Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
$(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
$(INC)winX.h $(INC)tile2x11.h
winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
tile.obj : $(SRC)tile.c $(HACK_H)
# lua 5.4.0 code
lapi.obj : $(LUA)lapi.c
lauxlib.obj : $(LUA)lauxlib.c
lbaselib.obj : $(LUA)lbaselib.c
#uncomment this for 5.3.5
#lbitlib.obj : $(LUA)lbitlib.c
lcode.obj : $(LUA)lcode.c
lcorolib.obj : $(LUA)lcorolib.c
lctype.obj : $(LUA)lctype.c
ldblib.obj : $(LUA)ldblib.c
ldebug.obj : $(LUA)ldebug.
ldo.obj : $(LUA)ldo.c
ldump.obj : $(LUA)ldump.c
lfunc.obj : $(LUA)lfunc.c
lgc.obj : $(LUA)lgc.c
linit.obj : $(LUA)linit.c
liolib.obj : $(LUA)liolib.c
llex.obj : $(LUA)llex.c
lmathlib.obj : $(LUA)lmathlib.c
lmem.obj : $(LUA)lmem.c
loadlib.obj : $(LUA)loadlib.c
lobject.obj : $(LUA)lobject.c
lopcodes.obj : $(LUA)lopcodes.c
loslib.obj : $(LUA)loslib.c
lparser.obj : $(LUA)lparser.c
lstate.obj : $(LUA)lstate.c
lstring.obj : $(LUA)lstring.c
lstrlib.obj : $(LUA)lstrlib.c
ltable.obj : $(LUA)ltable.c
ltablib.obj : $(LUA)ltablib.c
ltm.obj : $(LUA)ltm.c
lundump.obj : $(LUA)lundump.c
lutf8lib.obj : $(LUA)lutf8lib.c
lvm.obj : $(LUA)lvm.c
lzio.obj : $(LUA)lzio.c
# general code
allmain.obj : allmain.c $(HACK_H)
alloc.obj : alloc.c $(CONFIG_H)
apply.obj : apply.c $(HACK_H)
artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
attrib.obj : attrib.c $(HACK_H)
ball.obj : ball.c $(HACK_H)
bones.obj : bones.c $(HACK_H)
botl.obj : botl.c $(HACK_H)
cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
dbridge.obj : dbridge.c $(HACK_H)
decl.obj : decl.c $(HACK_H)
detect.obj : detect.c $(HACK_H) $(INC)artifact.h
dig.obj : dig.c $(HACK_H)
display.obj : display.c $(HACK_H)
dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
do.obj : do.c $(HACK_H)
do_name.obj : do_name.c $(HACK_H)
do_wear.obj : do_wear.c $(HACK_H)
dog.obj : dog.c $(HACK_H)
dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h
dokick.obj : dokick.c $(HACK_H)
dothrow.obj : dothrow.c $(HACK_H)
drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h
eat.obj : eat.c $(HACK_H)
end.obj : end.c $(HACK_H) $(INC)dlb.h
engrave.obj : engrave.c $(HACK_H)
exper.obj : exper.c $(HACK_H)
explode.obj : explode.c $(HACK_H)
extralev.obj : extralev.c $(HACK_H)
files.obj : files.c $(HACK_H) $(INC)dlb.h $(INC)wintty.h #zlib.h
fountain.obj : fountain.c $(HACK_H)
hack.obj : hack.c $(HACK_H)
hacklib.obj : hacklib.c $(HACK_H)
insight.obj : insight.c $(HACK_H)
invent.obj : invent.c $(HACK_H)
light.obj : light.c $(HACK_H)
lock.obj : lock.c $(HACK_H)
mail.obj : mail.c $(HACK_H) $(INC)mail.h
makemon.obj : makemon.c $(HACK_H)
mcastu.obj : mcastu.c $(HACK_H)
mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h
mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h
minion.obj : minion.c $(HACK_H)
mklev.obj : mklev.c $(HACK_H)
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h
mkobj.obj : mkobj.c $(HACK_H)
mkroom.obj : mkroom.c $(HACK_H)
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h
mondata.obj : mondata.c $(HACK_H)
monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h
monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
$(INC)monattk.h $(INC)monflag.h $(INC)sym.h \
$(INC)defsym.h $(INC)color.h
mplayer.obj : mplayer.c $(HACK_H)
mthrowu.obj : mthrowu.c $(HACK_H)
muse.obj : muse.c $(HACK_H)
music.obj : music.c $(HACK_H) #interp.c
o_init.obj : o_init.c $(HACK_H)
objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
$(INC)prop.h $(INC)skills.h $(INC)color.h
objnam.obj : objnam.c $(HACK_H)
options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
$(HACK_H) $(INC)tcap.h
pager.obj : pager.c $(HACK_H) $(INC)dlb.h
pickup.obj : pickup.c $(HACK_H)
pline.obj : pline.c $(HACK_H)
polyself.obj : polyself.c $(HACK_H)
potion.obj : potion.c $(HACK_H)
pray.obj : pray.c $(HACK_H)
priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h
quest.obj : quest.c $(HACK_H)
questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h
read.obj : read.c $(HACK_H)
rect.obj : rect.c $(HACK_H)
region.obj : region.c $(HACK_H)
restore.obj : restore.c $(HACK_H) $(INC)tcap.h
rip.obj : rip.c $(HACK_H)
rnd.obj : rnd.c $(HACK_H)
role.obj : role.c $(HACK_H)
rumors.obj : rumors.c $(HACK_H) $(INC)dlb.h
save.obj : save.c $(HACK_H)
sfstruct.obj : sfstruct.c $(HACK_H)
shk.obj : shk.c $(HACK_H)
shknam.obj : shknam.c $(HACK_H)
sit.obj : sit.c $(HACK_H) $(INC)artifact.h
sounds.obj : sounds.c $(HACK_H)
sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
spell.obj : spell.c $(HACK_H)
steal.obj : steal.c $(HACK_H)
steed.obj : steed.c $(HACK_H)
sys.obj : sys.c $(HACK_H)
teleport.obj : teleport.c $(HACK_H)
timeout.obj : timeout.c $(HACK_H)
topten.obj : topten.c $(HACK_H) $(INC)dlb.h
track.obj : track.c $(HACK_H)
trap.obj : trap.c $(HACK_H)
u_init.obj : u_init.c $(HACK_H)
uhitm.obj : uhitm.c $(HACK_H)
vault.obj : vault.c $(HACK_H)
version.obj : version.c $(HACK_H) $(INC)dlb.h $(INC)date.h
vision.obj : vision.c $(HACK_H)
weapon.obj : weapon.c $(HACK_H)
were.obj : were.c $(HACK_H)
wield.obj : wield.c $(HACK_H)
windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
wizard.obj : wizard.c $(HACK_H)
worm.obj : worm.c $(HACK_H)
worn.obj : worn.c $(HACK_H)
write.obj : write.c $(HACK_H)
zap.obj : zap.c $(HACK_H)
# eof