Files
nethack/dat/juiblex.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

126 lines
4.0 KiB
Lua

-- NetHack 3.6 gehennom.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "shortsighted")
-- des.level_init(mines,'.','}',true,true,unlit,false)
des.level_init({ style = "mines", fg = ".", bg = "}", smoothed=1, joined=1, lit=0 });
-- guarantee at least one open spot to ensure successful stair placement
des.map({ halign = "left", valign = "bottom", map = [[
xxxxxxxx
xx...xxx
xxx...xx
xxxx.xxx
xxxxxxxx
]] });
des.object("boulder")
des.map({ halign = "right", valign = "top", map = [[
xxxxxxxx
xxxx.xxx
xxx...xx
xx...xxx
xxxxxxxx
]] });
des.object("boulder")
-- lair
des.map([[
xx}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}xx
x}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}x
}}}...}}..}}.}.}}.}}.}}}...}}}.}}}..}}}..}}}}...}}}
x}}}.}}.}}}.}}.}}.}}...}}.}}.....}}.....}....}.}}}x
xx}}}..}}}.}}.}}.}}..}}.....}}.}}}.}}.}}}}}}}}}}}xx
x}}}..}}}}}.}}.}}.}}...}}}}}.....}}.}}}}}}.....}}}x
}}}..}}...}}..}}.}}}.}}}...}}}.}}}.}.}}}}..P.P..}}}
}}.}}}}...}}}}}.}...}}}..P..}}}.}.}}}.}}}}.....}}}}
}.}}}}.}}.}..}.}}}}}}}..P.P..}}}.}}}.}}..}}...}}}}x
x}}}}.}}}}....}}}}}.}}}..P..}}}.}}}}.}}..}}...}}}.}
}}}}..}}.}}..}}}}...}}}}...}}}.}}}}}.}}}}.}}}}}}.}}
}}}...}}...}}}..}}}}}}}}}}}}.....}}}}.}}...}..}.}}}
x}}}..}}.}}}}....}}..}}}..}}.....}}}}.}}}.}....}}}x
xx}}}.}}}}..}}..}}..}}..}}..}}.}}}..}.}..}}}..}}}xx
x}}}.}}}}....}}}}..}}....}}}}}}}...}}}....}}}}.}}}x
}}}...}}}....}}}..}}}....}}}..}}...}}}....}}}...}}}
x}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}x
xx}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}xx
]]);
-- Random registers
local monster = { "j","b","P","F" }
shuffle(monster)
local place = selection.new();
place:set(04,02);
place:set(46,02);
place:set(04,15);
place:set(46,15);
-- Dungeon description
des.region({ region={00,00,50,17}, lit=0, type="swamp" })
des.mazewalk(00,09,"west")
des.mazewalk(50,08,"east")
des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, type="stair-down" });
des.levregion({ region = {69,00,79,20}, region_islev=1, exclude={0,0,50,17}, type="stair-up" });
des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, type="branch" });
des.teleport_region({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17},dir="up" })
des.teleport_region({ region = {69,00,79,20}, region_islev=1, exclude={0,0,50,17},dir="down" })
des.feature("fountain", place:rndcoord(1))
des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
-- The demon of the swamp
des.monster("Juiblex",25,08)
-- And a couple demons
des.monster("lemure",43,08)
des.monster("lemure",44,08)
des.monster("lemure",45,08)
-- Some liquids and gems
des.object("*",43,06)
des.object("*",45,06)
des.object("!",43,09)
des.object("!",44,09)
des.object("!",45,09)
-- And lots of blobby monsters
des.monster(monster[4],25,06)
des.monster(monster[1],24,07)
des.monster(monster[2],26,07)
des.monster(monster[3],23,08)
des.monster(monster[3],27,08)
des.monster(monster[2],24,09)
des.monster(monster[1],26,09)
des.monster(monster[4],25,10)
des.monster("j")
des.monster("j")
des.monster("j")
des.monster("j")
des.monster("P")
des.monster("P")
des.monster("P")
des.monster("P")
des.monster("b")
des.monster("b")
des.monster("b")
des.monster("F")
des.monster("F")
des.monster("F")
des.monster("m")
des.monster("m")
des.monster("jellyfish")
des.monster("jellyfish")
-- Some random objects
des.object("!")
des.object("!")
des.object("!")
des.object("%")
des.object("%")
des.object("%")
des.object("boulder")
-- Some traps
des.trap("sleep gas")
des.trap("sleep gas")
des.trap("anti magic")
des.trap("anti magic")
des.trap("magic")
des.trap("magic")