Reported by vultur-cadens: it was possible to encounter ettin zombies and giant zombies at shallow levels if those levels were generated with the "buried zombies" theme room. This uses a simpler fix than the suggestion(s); it's only applicable to the zombie room though. Also, vary the zombify_mon timeout. If the hero happened to be in the room at the time that that expired, they would all claw their way out of the ground at once. The new variation is quite small so they still escape burial as a group, but over the span of 21 turns rather than all on one turn. Fixes #1016
23 KiB
23 KiB