Get rid of some unnecessary code when ignoring unimplemented buried monsters. A smart compiler probably optimizes away the useless bits even when not explicitly optimizing but a dumb one isn't likely to. m_at(x,y) was | (levl.monsters[x][y] != 0 | && (levl.monsters[x][y] ? levl.monsters[x][y] : 0)) when | levl.monsters[x][y] accomplishes the same thing.
17 KiB
17 KiB