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nethack/sys/winnt/sysconf
Pasi Kallinen 1eca824321 Add sysconf BONES_POOLS to allow more bones-files per level
Reduce the chance of a player playing on a public server encountering
their own bones, by implementing separate bones pools. The pool a player
belongs to is determined at game start, and only bones in that pool
are used. The sysconf BONES_POOLS allows the sysadmin to define how
many pools there are.
2017-08-20 23:04:59 +03:00

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#
# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
#
# Sample sysconf file.
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
# This file uses the same syntax as nethack.cf.
# Which users can use WIZARD (debugging) mode (the -D flag).
# A value of * allows anyone to enter debugging mode.
WIZARDS=*
# Users allowed to use the ! (shell escape) command or to suspend the game.
# Uses the same syntax as the WIZARDS option above.
#SHELLERS=
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG.
#DEBUGFILES=*
# Save end of game dump log to this file.
# Only available if NetHack was compiled with DUMPLOG
# Allows following placeholders:
# %% literal '%'
# %v version (eg. "3.6.1-0")
# %u game UID
# %t game start time, UNIX timestamp format
# %T current time, UNIX timestamp format
# %d game start time, YYYYMMDDhhmmss format
# %D current time, YYYYMMDDhhmmss format
# %n player name
# %N first character of player name
#DUMPLOGFILE=nethack-%n-%d.log
# Number of bones file pools.
# The pool you belong to is determined at game start. You will
# load and save bones only from that pool. Generally useful
# for public servers only.
# Changing this might make existing bones inaccessible.
# Disabled by setting to 0, or commenting out.
#BONES_POOLS=10
# Limit the number of simultaneous games (see also nethack.sh).
#MAXPLAYERS=10
# If not null, added to string "To get local support, " in the support
# information help.
#SUPPORT=call Izchak at extension 42.
# Uncomment the next line to disable the SEDUCE option.
#SEDUCE=0
# Record (high score) file options.
# CAUTION: changing these after people have started playing games can
# lead to lost high scores!
# Maximum entries for one person.
#PERSMAX=10
# Maximum entries in the record file.
#ENTRYMAX=100
# Minimum points to get an entry.
#POINTSMIN=1
# Determine identity of "person" in the score file with name (0) or
# numeric (1) user id.
#PERS_IS_UID=1
# Maximum number of score file entries to use for random statue names
#MAX_STATUENAME_RANK=10
# *** LOCATIONS ***
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist. NetHack will not create them for you.
#
# HACKDIR is the default location for everything.
# Note: On Windows HACKDIR defaults to the location
# of the NetHack.exe or NetHackw.exe file so
# setting HACKDIR below to override that is
# not usually necessary or recommended.
#HACKDIR=c:\games\nethack
#
# The location that users can adjust their config file startup options
#CONFIGDIR=c:\games\nethack
#
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\nethack\levels
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\nethack\save
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\nethack\save
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\nethack\levels
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble