This sets the minimum level depth of "Spider nest" to 10, somewhat above the difficulty of an individual giant spider, because a whole room full of them is a tougher challenge. Note that this isn't the only possible fix to this problem; another solution would be to alter the special case in mktrap that hardcodes a giant spider to generate with each web to produce cave spiders if giant spiders would be too tough. Even then, a lower difficulty cutoff is probably still warranted for this room, since a large number of cave spiders might be too tough for level 1 or 2. This also sets the minimum level depth of "Boulder room" to 4, based on the fact that individual rolling boulder traps normally can't appear until level 2, and having a bunch of them in one place which may be required to reach the downstairs could be problematic. This doesn't do anything to address the "Mausoleum" room problem, in which a master or arch-lich can generate and immediately warp out and attack the player. Even with a high difficulty threshold, it won't fix the problem of these liches generating out of their normal difficulty and Gehennom constraints. Other potential candidates for difficulty thresholds: - "Trap room": This room might be perilous on the first few levels, especially if the level generates with it blocking the way to the downstairs. - "Massacre": Doesn't have any particular hazards, but might be interesting if it only generated at deeper levels.
16 KiB
16 KiB