Pt 1 was about the wrong message delivered when a high priest rejects being given a name by the player, and was fixed weeks ago. Pt 2 is about zaps on the Elemental Plane of Air which reach the edge of the map not having their temporary display effect removed after "the <zap> vanishes in the aether". There was a 'goto' in use which bypassed the tmp_at(DISP_END) call. I guess Dijkstra earns an "I told you so" here.
17 KiB
17 KiB