Prevent monsters who kill other monsters to obtain the Amulet from targetting a priest inside his temple. Blocks players from just staying on the Sanctum stairs while a teleporting arch-lich or Asmodeus fetchs the Amulet from Moloch's high priest for them. A previous post-3.4.3 change prevented monsters from targetting the Wizard; this extends that (and assumes that we can ignore the possibility of other temple priests ever handling the Amulet). The earlier patch went into the branch code, but inhistemple() isn't available there so this one is trunk only.
24 KiB
24 KiB