Files
nethack/dat/sanctum.lua

134 lines
5.3 KiB
Lua

-- NetHack 3.7 gehennom.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor", "nommap")
-- This is outside the main map, below, so we must do it before adding
-- that map and anchoring coordinates to it. This extends the invisible
-- barrier up to the top row, which falls outside the drawn map.
des.non_passwall(selection.area(39,00,41,00))
des.map([[
----------------------------------------------------------------------------
| -------------- |
| |............| ------- |
| -------............----- |.....| |
| |......................| --.....| --------- |
| ----......................---------|......---- |.......| |
| |........---------..........|......+.........| ------+---..| |
| ---........|.......|..........--S----|.........| |........|..| |
| |..........|.......|.............| |.........-------..---------- |
| |..........|.......|..........---- |..........|....|..|......| |
| |..........|.......|..........| --.......----+---S---S--..| |
| |..........---------..........| |.......|.............|..| |
| ---...........................| -----+-------S---------S--- |
| |...........................| |...| |......| |....|-- |
| ----.....................---- |...---....--- ---......| |
| |.....................| |..........| |.....---- |
| -------...........----- --...------- |.....| |
| |...........| |...| |.....| |
| ------------- ----- ------- |
----------------------------------------------------------------------------
]]);
des.region({ region={15,07, 21,10}, lit=1, type="temple", contents = function()
des.door({ wall = "random", state = "secret" });
end })
des.altar({ x=18, y=08, align="noalign", type="sanctum" })
des.region({ region={41,06, 48,11}, lit=0, type="morgue", prefilled=0, irregular=1 })
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- Invisible barrier separating the left & right halves of the level
des.non_passwall(selection.area(37,00,39,19))
-- Doors
des.door("closed",40,06)
des.door("locked",62,06)
des.door("closed",46,12)
des.door("closed",53,10)
-- Surround the temple with fire
des.trap("fire",13,05)
des.trap("fire",14,05)
des.trap("fire",15,05)
des.trap("fire",16,05)
des.trap("fire",17,05)
des.trap("fire",18,05)
des.trap("fire",19,05)
des.trap("fire",20,05)
des.trap("fire",21,05)
des.trap("fire",22,05)
des.trap("fire",23,05)
des.trap("fire",13,12)
des.trap("fire",14,12)
des.trap("fire",15,12)
des.trap("fire",16,12)
des.trap("fire",17,12)
des.trap("fire",18,12)
des.trap("fire",19,12)
des.trap("fire",20,12)
des.trap("fire",21,12)
des.trap("fire",22,12)
des.trap("fire",23,12)
des.trap("fire",13,06)
des.trap("fire",13,07)
des.trap("fire",13,08)
des.trap("fire",13,09)
des.trap("fire",13,10)
des.trap("fire",13,11)
des.trap("fire",23,06)
des.trap("fire",23,07)
des.trap("fire",23,08)
des.trap("fire",23,09)
des.trap("fire",23,10)
des.trap("fire",23,11)
-- Some traps.
des.trap("spiked pit")
des.trap("fire")
des.trap("sleep gas")
des.trap("anti magic")
des.trap("fire")
des.trap("magic")
-- Some random objects
des.object("[")
des.object("[")
des.object("[")
des.object("[")
des.object(")")
des.object(")")
des.object("*")
des.object("!")
des.object("!")
des.object("!")
des.object("!")
des.object("?")
des.object("?")
des.object("?")
des.object("?")
des.object("?")
-- Some monsters.
des.monster({ id = "horned devil", x=14,y=12,peaceful=0 })
des.monster({ id = "barbed devil", x=18,y=08,peaceful=0 })
des.monster({ id = "erinys", x=10,y=04,peaceful=0 })
des.monster({ id = "marilith", x=07,y=09,peaceful=0 })
des.monster({ id = "nalfeshnee", x=27,y=08,peaceful=0 })
-- Moloch's horde
des.monster({ id = "aligned priest", x=20,y=03,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=15,y=04,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=11,y=05,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=11,y=07,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=11,y=09,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=11,y=12,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=15,y=13,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=17,y=13,align="noalign",peaceful=0 })
des.monster({ id = "aligned priest", x=21,y=13,align="noalign",peaceful=0 })
-- A few nasties
des.monster("L")
des.monster("L")
des.monster("V")
des.monster("V")
des.monster("V")
des.stair("up", 63,15)
-- Teleporting to this level is allowed after the invocation creates its
-- entrance. Force arrival in that case to be on rightmost third of level.
des.teleport_region({ region = {54,1,79,18}, region_islev=1, dir="down" })