Back in <email deleted> complained that randomly generated giants in Sokoban would drop boulders when killed, interfering with the puzzle solution. He suggested that giants either be disallowed or be generated without inventory in that dungeon branch. This doesn't go that far; it just rejects giants on the first pass during random monster selection, making them much less likely to appear there but still allowing them if giant is chosen two times in a row. (Existing boulders aren't an issue here; giants can't pick them up in Sokoban.)
20 KiB
20 KiB