Add "Gateway to Moloch's Sanctum" to the vibrating square level if you step on the square or detect/magic map it as a pseudo-trap, an extra hint for players who manage to get that far but then don't know what to do next. (I think I may also add a randomly placed floor engraving along the lines of "For a good time, consult the Oracle of Delphi." as a gag variant of "For a good time, call <name> at <phone number>." Not very thematic for Gehennom but could conceivably nudge someone in the right direction. But it could give away the level for experienced players who haven't located the vibrating square yet.) The annotation sticks until the one for "Moloch's Sanctum" gets added. That happens when the temple on the sanctum level is entered or the altar there has become mapped (in view or via magic mapping). Could break existing 3.7.0- save files (but probably won't, since at least two bits were available unless using an ancient 'Bitfield() allocates whole bytes' configuration). That's the reason I didn't put this into 3.6.2+.
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