Pat Rankin wrote: > I was about to also suggest that there > be a rogue/non-rogue (with perhaps a third choice meaning "both") > attribute. That way we could keep the rogue choices from being > listed in the "symset" menu and the non-rogue choices from the > "roguesymset" menu. Players who deliberately wanted to switch > over would need to modify the attribute, possibly on a cloned set. > Or perhaps they could just explicitly set their desired choices > via NETHACKOPTIONS or .nethackrc and not use the 'O' menues--the > new attribute doesn't necessary have to block which sets get used > where, just filter menu entries to display the most applicable > candidates.
16 KiB
16 KiB