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nethack/dat/mines.des
2002-01-05 21:05:46 +00:00

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# SCCS Id: @(#)mines.des 3.3 95/10/07
# Copyright (c) 1989-95 by Jean-Christophe Collet
# Copyright (c) 1991-95 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
LEVEL: "minetn-1"
ROOM: "ordinary" , lit, (3,3), (center,center), (31,15)
NAME: "town"
FOUNTAIN: (13, 7)
FOUNTAIN: (20, 7)
#
# The Town Watch.
#
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watch captain", random, peaceful
SUBROOM: "shop" , lit, (2,2), (3,4), "town"
CHANCE: 90
DOOR: false, closed, south, random
SUBROOM: "tool shop", lit, (2,9), (3,4), "town"
CHANCE: 90
DOOR: false, closed, north, random
SUBROOM: "ordinary", unlit, (6,2), (3,4), "town"
DOOR: false, closed, south, random
SUBROOM: "ordinary", lit, (6,9), (3,4), "town"
DOOR: false, closed, north, random
SUBROOM: "food shop", lit, (10,2), (2,3), "town"
CHANCE: 90
DOOR: false, closed, south, random
SUBROOM: "candle shop", lit, (22,2), (3,3), "town"
DOOR: false, closed, south, random
SUBROOM: "ordinary", unlit, (10,10), (2,3), "town"
DOOR: false, locked, east, random
MONSTER: 'G', "gnome", random
SUBROOM: "ordinary", lit, (19,2), (2,3), "town"
DOOR: false, locked, west, random
MONSTER: 'G', "gnome", random
SUBROOM: "temple", lit, (15,9), (4,4), "town"
DOOR: false, closed, north, random
ALTAR:(02,02),align[0],shrine
MONSTER: 'G', "gnomish wizard", random
MONSTER: 'G', "gnomish wizard", random
SUBROOM: "ordinary", lit, (22,10), (2,3), "town"
DOOR: false, locked, west, random
SUBROOM: "ordinary", lit, (26,2), (3,3), "town"
DOOR: false, closed, south, random
MONSTER: 'G', "gnome lord", random
SUBROOM: "ordinary", unlit, (25,10), (4,3), "town"
DOOR: false, closed, north, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
TRAP: random, random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
ROOM: "ordinary" , random, random, random, random
MONSTER: 'h', "dwarf", random
ROOM: "ordinary" , random, random, random, random
TRAP: random, random
MONSTER: 'G', "gnome", random
RANDOM_CORRIDORS
MAZE: "minend-1", ' '
GEOMETRY:center,center
MAP
---------------------------------------------------------------------------
| |.......| |.......-...| |.....| |
| --------- ----.......-------...........| ---...--- |
| |.......| |..........................--- --.......| |
| |......------- ---........................| |.......-- |
| |..--........-----..........................| -.-..---- |
| --..--.-----........-.....................--- --..-- |
| --..--..| -----------..................---.----------..-- |
| |...--.| |..S...S..............---................-- |
| ----..----- ------------........--- ------------...--- |
| |.........-- ---------- ---...-- ----- |
| --.....---..-- -------- --...---...-- |
| ----..-..-- --..--------------------- --......-- ---........| |
|--....----- --..-..................--- |........| |.......-- |
|.......| --......................| --......-- ---..---- |
|--.--.-- ----.................--- ------..------...-- |
| |....| |...............-..| |...........| |
---------------------------------------------------------------------------
ENDMAP
# Dungeon Description
REGION:(26,01,32,01),unlit,"ordinary",filled,true
REGION:(20,08,21,08),unlit,"ordinary"
REGION:(23,08,25,08),unlit,"ordinary"
# Secret doors
DOOR:locked,(22,08)
DOOR:locked,(26,08)
# Stairs
STAIR:(36,04),up
# Non diggable walls
NON_DIGGABLE:(00,00,74,17)
# Objects
OBJECT:'*',"diamond",(21,08)
OBJECT:'*',random,(21,08)
OBJECT:'*',"diamond",(21,08)
OBJECT:'*',random,(21,08)
OBJECT:'*',"emerald",(21,08)
OBJECT:'*',random,(21,08)
OBJECT:'*',"emerald",(21,08)
OBJECT:'*',random,(21,08)
OBJECT:'*',"emerald",(21,08)
OBJECT:'*',random,(21,08)
OBJECT:'*',"ruby",(21,08)
OBJECT:'*',random,(21,08)
OBJECT:'*',"ruby",(21,08)
OBJECT:'*',"amethyst",(21,08)
OBJECT:'*',random,(21,08)
OBJECT:'*',"amethyst",(21,08)
OBJECT:'*',"luckstone",(21,08)
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'G',"gnome king",random
MONSTER:'G',"gnome lord",random
MONSTER:'G',"gnome lord",random
MONSTER:'G',"gnome lord",random
MONSTER:'G',"gnomish wizard",random
MONSTER:'G',"gnomish wizard",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'h',"hobbit",random
MONSTER:'h',"hobbit",random
MONSTER:'h',"dwarf",random
MONSTER:'h',"dwarf",random
MONSTER:'h',"dwarf",random
MONSTER:'h',random,random
LEVEL: "minetn-2"
ROOM: "ordinary" , lit, (3,3), (center,center), (31,15)
NAME: "town"
FOUNTAIN: (17, 5)
FOUNTAIN: (13, 8)
#
# The Town Watch.
#
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watchman", random, peaceful
MONSTER: '@', "watch captain", random, peaceful
SUBROOM: "ordinary", random, (2,0), (2,2), "town"
DOOR: false, closed, west, random
SUBROOM: "ordinary", unlit, (5,0), (2,2), "town"
DOOR: false, closed, south, random
SUBROOM: "ordinary", random, (8,0), (2,2), "town"
DOOR: false, closed, east, random
SUBROOM: "ordinary", lit, (16,0), (2,2), "town"
DOOR: false, closed, west, random
SUBROOM: "ordinary", unlit, (19,0), (2,2), "town"
DOOR: false, closed, south, random
SUBROOM: "ordinary", random, (22,0), (2,2), "town"
DOOR: false, locked, south, random
MONSTER: 'G', "gnome", random
SUBROOM: "ordinary", unlit, (25,0), (2,2), "town"
DOOR: false, closed, east, random
SUBROOM: "ordinary", lit, (2,5), (2,2), "town"
DOOR: false, closed, north, random
SUBROOM: "ordinary", lit, (5,5), (2,2), "town"
DOOR: false, closed, south, random
SUBROOM: "ordinary", random, (8,5), (2,2), "town"
DOOR: false, locked, north, random
MONSTER: 'G', "gnome", random
SUBROOM: "shop" , lit, (2,10), (4,3), "town"
CHANCE: 90
DOOR: false, closed, west, random
SUBROOM: "tool shop", lit, (23,10), (4,3), "town"
CHANCE: 90
DOOR: false, closed, east, random
SUBROOM: "food shop", lit, (24,5), (3,4), "town"
CHANCE: 90
DOOR: false, closed, north, random
SUBROOM: "candle shop", lit, (11,10), (4,3), "town"
DOOR: false, closed, east, random
SUBROOM: "ordinary", unlit, (7,10), (3,3), "town"
DOOR: false, locked, north, random
MONSTER: 'G', "gnome", random
SUBROOM: "temple", lit, (19,5), (4,4), "town"
DOOR: false, closed, north, random
ALTAR:(02,02),align[0],shrine
MONSTER: 'G', "gnomish wizard", random
MONSTER: 'G', "gnomish wizard", random
SUBROOM: "ordinary", lit, (18,10), (4,3), "town"
DOOR: false, locked, west, random
MONSTER: 'G', "gnome lord", random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
TRAP: random, random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
ROOM: "ordinary" , random, random, random, random
MONSTER: 'h', "dwarf", random
ROOM: "ordinary" , random, random, random, random
TRAP: random, random
MONSTER: 'G', "gnome", random
RANDOM_CORRIDORS
MAZE: "minend-2", ' '
GEOMETRY:center,center
MAP
---------------------------------------------------------------------------
|...................................................| |
|.|---------S--.--|...|--------------------------|..| |
|.||---| |.||-| |...|..........................|..| |
|.||...| |-|.|.|---...|.............................| .. |
|.||...|-|.....|....|-|..........................|..|. .. |
|.||.....|-S|..|....|............................|..|.. |
|.||--|..|..|..|-|..|----------------------------|..|-. |
|.| |..|..|....|..................................|... |
|.| |..|..|----|..-----------------------------|..|.... |
|.|---|..|--|.......|----------------------------|..|..... |
|...........|----.--|......................| |..|....... |
|-----------|...|.| |------------------|.|.|-----|..|.....|.. |
|-----------|...|.|--------------------|.|..........|.....|.... |
|...............|.S......................|-------------..-----... |
|.--------------|.|--------------------|.|......................... |
|.................| |.....................|........ |
---------------------------------------------------------------------------
ENDMAP
# Dungeon Description
REGION:(23,03,48,06),lit,"ordinary"
REGION:(21,06,22,06),lit,"ordinary"
REGION:(14,04,14,04),unlit,"ordinary"
REGION:(10,05,14,08),unlit,"ordinary"
REGION:(10,09,11,09),unlit,"ordinary"
REGION:(15,08,16,08),unlit,"ordinary"
# Secret doors
DOOR:locked,(12,02)
DOOR:locked,(11,06)
# Stairs
STAIR:(36,04),up
# Non diggable walls
NON_DIGGABLE:(00,00,52,17)
NON_DIGGABLE:(53,00,74,00)
NON_DIGGABLE:(53,17,74,17)
NON_DIGGABLE:(74,01,74,16)
NON_DIGGABLE:(53,07,55,07)
NON_DIGGABLE:(53,14,61,14)
# The Gnome King's wine cellar.
ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar."
ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!"
OBJECT:'!',"booze",(10,07)
OBJECT:'!',"booze",(10,07)
OBJECT:'!',random,(10,07)
OBJECT:'!',"booze",(10,08)
OBJECT:'!',"booze",(10,08)
OBJECT:'!',random,(10,08)
OBJECT:'!',"booze",(10,09)
OBJECT:'!',"booze",(10,09)
OBJECT:'!',"object detection",(10,09)
# Objects
# The Treasure chamber...
OBJECT:'*',"diamond",(69,04)
OBJECT:'*',random,(69,04)
OBJECT:'*',"diamond",(69,04)
OBJECT:'*',random,(69,04)
OBJECT:'*',"emerald",(70,04)
OBJECT:'*',random,(70,04)
OBJECT:'*',"emerald",(70,04)
OBJECT:'*',random,(70,04)
OBJECT:'*',"emerald",(69,05)
OBJECT:'*',random,(69,05)
OBJECT:'*',"ruby",(69,05)
OBJECT:'*',random,(69,05)
OBJECT:'*',"ruby",(70,05)
OBJECT:'*',"amethyst",(70,05)
OBJECT:'*',random,(70,05)
OBJECT:'*',"amethyst",(70,05)
OBJECT:'*',"luckstone",(70,05)
# Scattered gems...
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'G',"gnome king",random
MONSTER:'G',"gnome lord",random
MONSTER:'G',"gnome lord",random
MONSTER:'G',"gnome lord",random
MONSTER:'G',"gnomish wizard",random
MONSTER:'G',"gnomish wizard",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'G',"gnome",random
MONSTER:'h',"hobbit",random
MONSTER:'h',"hobbit",random
MONSTER:'h',"dwarf",random
MONSTER:'h',"dwarf",random
MONSTER:'h',"dwarf",random
MONSTER:'h',random,random
#
# The "fill" level for the mines.
#
# This level is used to fill out any levels not occupied by specific
# levels as defined above.
#
MAZE: "minefill" , ' '
INIT_MAP: '.' , ' ' , true , true , random , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome lord", random
MONSTER: 'h', "dwarf", random
MONSTER: 'h', "dwarf", random
MONSTER: 'G', random, random
MONSTER: 'G', random, random
MONSTER: 'h', random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random