Noticed when testing something unrelated: for menustyle=traditional and =combination, when using 'D' to drop multiple items, if the player only supplied '$' for the list of object classes of interest then that list remained empty and all classes were processed. Caused by retaining an old special case for gold which isn't needed any more. I think that it only mattered for 'D'. Other callers of ggetobj() don't include gold as applicable so player can't pick gold hence can't pick just gold to trigger this.
40 KiB
40 KiB