On mazelike levels, containers had to be listed before their objects. But, for roomfilled levels, containers had to be listed _after_ the objects. All our current levels that use containers with objects are mazelike, so I changed the room behavior, updating the comment in lev_comp.y to match. Other items/monsters are still processed in reverse on roomfilled special levels, but I think this is OK.
39 KiB
39 KiB