Files
nethack/win/curses
PatR b2fe51490d tty-style role selection for curses
Move the tty role/race/&c selection from wintty.c to role.c and remove
its references to BASE_WINDOW.  Have curses call the same routine now
so that the player has the option to choose role, race, gender, and
alignment in any order and to confirm or override random settings
prior to starting play.  Also if you went through "who are you?" then
final confirmation includes an extra menu choice to rename the hero.

It still has the quirk of sometimes remembering some of the previous
aspects when you re-pick a new value for some aspect which already
been selected.

The menus pop up on top of the copyright screen and that looks a bit
strange.  I don't think core code has any way to erase that base
window without erasing the entire screen so to fix the strangeness
the window ports would need to do that before calling the selection
routine.  I didn't do that because the very first prompt, "Shall I
pick ... for you? [ynaq]" shows up in that window rather than in a
popup over it, and having it be all by itself on an otherwise blank
screen seemed to be even stranger.

X11 and Qt both have more sophisticated selection routines so I
haven't tried to switch either of them to use this.  They both use a
fancy role-selection-specific menu with all the aspects present at
once so this wouldn't fit without more work than I care to tackle.
2022-12-12 16:30:27 -08:00
..
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2022-09-24 10:40:38 +03:00
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INTRO
=====

The "curses" windowport is a new text-based interface for NetHack,
using high-level curses routines to control the display.  Currently, it
has been compiled and tested on Linux, macOS, Windows, and msdos, but it
should also be portable to a number of other systems, such as other
forms of UNIX and OS/2.

Some features of this interface compared to the traditional tty
interface include:

 * Dynamic window resizing (e.g. maximizing a terminal window)
 * Dynamic configurable placement of status and message windows,
 relative to the map
 * Makes better use of larger terminal windows
 * Fancier display (e.g. window borders, optional popup dialogs)
 * "cursesgraphics" option for fancier line-drawing characters for
 drawing the dungeon - this should work on most terminals/platforms


BUILDING
========

UNIX/Linux/macOS build instructions:

Follow the instructions in
sys/unix/Install.unx.  By default, the Makefile is setup to compile
against ncurses.  Edit Makefile.src if you wish to compile against a
different curses library, such as PDCurses for SDL.
See sys/unix/NewInstall.unx for more information about building
NetHack 3.7 and above.

Windows build instructions:

By default, the Makefile.msc and Makefile.mingw32 are set up to build
curses from the submodules/pdcurses submodules folder (assumes you
obtained your NetHack sources via cloning a git repository),
If you obtained your NetHack by another means, such as a zip download,
follow the instructions in sys/windows/Install.windows.

If you are using a different compiler, you will have to manually modify
the appropriate Makefile to include the curses windowport files.

GAMEPLAY
========

Gameplay should be similar to the tty interface for NetHack; the 
differences are primarily visual.  This windowport supports dymanic
resizing of the terminal window, so you can play with it to see how it
looks best to you during a game.  Also, the align_status and
align_message options may be set during the game, so you can experiment
to see what arraingement looks best to you.

For menus, in addition to the normal configurable keybindings for menu
navigation descrived in the Guidebook, you can use the right and left
arrows to to forward or backward one page, respectively, and the home
and end keys to go to the first and last pages, respectively.

Some configuration options that are specific to or relevant to the
curses windowport are shown below.  Copy any of these that you like to
your nethack configuration file (e.g. .nethackrc for UNIX or
NetHack.cnf for Windows):
#
# Use this if the binary was compiled with multiple window interfaces,
# and curses is not the default
OPTIONS=windowtype:curses
#
# Set this for Windows systems, or for PDCurses for SDL on any system.
# The latter uses a cp437 font, which works with this option
#OPTIONS=IBMgraphics
#
# Set this if IBMgraphics above won't work for your system.  Mutually
# exclusive with the above option, and should work on nearly any
# system.
OPTIONS=cursesgraphics
#
# Optionally specify the alignment of the message and status windows
# relative to the map window.  If not specified, the code will default
# to the locations used in the tty interface: message window on top,
# and status window on bottom.  Placing either of these on the right or
# left really only works well for winder terminal windows.
OPTIONS=align_message:bottom,align_status:right
#
# Use a small popup "window" for short prompts, e.g. "Really save?".
# If this is not set, the message window will be used for these as is
# done for the tty interface.
OPTIONS=popup_dialog
#
# Specify the initial window size for NetHack in units of characters.
# This is supported on PDCurses for SDL as well as PDCurses for
# Windows.
OPTIONS=term_cols:110,term_rows:32
#
# Controls the usage of window borders for the main NetHack windows
# (message, map, and status windows).  A value of 1 forces the borders
# to be drawn, a value of 2 forces them to be off, and a value of 3
# allows the code to decide if they should be drawn based on the size
# of the terminal window.
OPTIONS=windowborders:3


CONTACT
=======

Please send any bug reports, suggestions, patches, or miscellaneous
feedback to me (Karl Garrison) at: kgarrison@pobox.com.  Note that as
of this writing, I only have sporatic Internet access, so I may not get
back to you right away.

Happy Hacking!

Karl Garrison
March, 2009