tinklebear on IRC noticed that a hero paralyzed by a floating eye was still "charmed" and capable of "removing her armor" as part of a nymph's theft attack. The same thing was true of foocubus seduction: a paralyzed hero was still able to respond to the questions about whether particular pieces of armor should be removed (and also do whatever else may be involved in a successful attack...). I think paralysis should prevent both those things. Nymph theft will still work, unless she needs the hero's active cooperation in removing a bulky piece of armor. Foocubus attacks will be prevented entirely by paralysis, making it interfere like unconsciousness already does. Apply a similar constraint to hero vs monster seduction, as well.
131 KiB
131 KiB