Armor is now slightly more likely to generate outside Gehennom (at the expense of gems that generate via random generation rather than mineralisation or level rules). Basic nonmagical armor (especially body armor) has had its generation probabilities reduced *relative to other armor*, but outside Gehennom, it is no less likely to generate (because armor in general is now more likely to generate outside Gehennom). It is slightly less likely to generate in Gehennom (but isn't typically needed in quantity there). Armor that has extrinsics is more likely to generate, both due to having increased probability relative to other armor, and due to the increased proportion of generated items being armor: this is the primary goal of this change. The intention behind this change is to increase the chance that players naturally find useful armor (especially armor that they might not have been planning to use, but that they can adapt their strategy to make use of), rather than needing to wish for it: the chance of finding useful armor is higher both in the Dungeons (due to the increased probability) and in Gehennom (because it is more biased towards armor that might be useful at that stage of the game). In practice, in 3.6.x (prior to this change and to wishing changes), it was quite common for players to wish up an entire set of armor at the Castle, ignoring almost everything they'd found so far that game; I'm hoping this change encourages more wish variety rather than spending the majority of wishes on armor.
93 KiB
93 KiB