cd src
grep -P -n '\t' *.c | grep -v "1:"
cd ../include
grep -P -n '\t' *.h | grep -v "1:"
cd ..
side note: win/Qt/*.cpp are full of tabs
64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
/* NetHack 3.7 timeout.h $NHDT-Date: 1596498564 2020/08/03 23:49:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.13 $ */
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/* Copyright 1994, Dean Luick */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef TIMEOUT_H
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#define TIMEOUT_H
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/* generic timeout function */
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typedef void (*timeout_proc)(ANY_P *, long);
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/* kind of timer */
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enum timer_type {
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TIMER_LEVEL = 0, /* event specific to level [melting ice] */
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TIMER_GLOBAL = 1, /* event follows current play [not used] */
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TIMER_OBJECT = 2, /* event follows an object [various] */
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TIMER_MONSTER = 3, /* event follows a monster [not used] */
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NUM_TIMER_KINDS /* 4 */
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};
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/* save/restore timer ranges */
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#define RANGE_LEVEL 0 /* save/restore timers staying on level */
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#define RANGE_GLOBAL 1 /* save/restore timers following global play */
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/*
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* Timeout functions. Add a define here, then put it in the table
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* in timeout.c. "One more level of indirection will fix everything."
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*/
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enum timeout_types {
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ROT_ORGANIC = 0, /* for buried organics */
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ROT_CORPSE,
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REVIVE_MON,
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ZOMBIFY_MON,
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BURN_OBJECT,
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HATCH_EGG,
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FIG_TRANSFORM,
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MELT_ICE_AWAY,
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SHRINK_GLOB,
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NUM_TIME_FUNCS
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};
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#define timer_is_pos(ttype) ((ttype) == MELT_ICE_AWAY)
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#define timer_is_obj(ttype) ((ttype) == ROT_ORGANIC \
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|| (ttype) == ROT_CORPSE \
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|| (ttype) == REVIVE_MON \
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|| (ttype) == ZOMBIFY_MON \
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|| (ttype) == BURN_OBJECT \
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|| (ttype) == HATCH_EGG \
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|| (ttype) == FIG_TRANSFORM \
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|| (ttype) == SHRINK_GLOB)
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/* used in timeout.c */
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typedef struct fe {
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struct fe *next; /* next item in chain */
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long timeout; /* when we time out */
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unsigned long tid; /* timer ID */
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short kind; /* kind of use */
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short func_index; /* what to call when we time out */
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anything arg; /* pointer to timeout argument */
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Bitfield(needs_fixup, 1); /* does arg need to be patched? */
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} timer_element;
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#endif /* TIMEOUT_H */
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