The end of game disclosure for inventory was passing want_reply==True to the inventory display routine. I don't know why because you can't select anything. This resulted in Qt disclosure showing inventory with the [Ok] button disabled and blank boxes instead of object glyphs beside the inv letters. Changing to want_reply==False fixes both aspects of that. It has no apparent effect on tty or curses; on X11 (where [Ok] was already enabled) it disables the [Search] button, a plus. I don't know whether it might mess up final disclosure for inventory on WindowsGUI. Or whether any interface which uses perm_invent window for final inventory disclosure (if there are any) will be adversely affected.
36 KiB
36 KiB