be966cfe5aaa017146435e2342a83e9610c02595
This changes the recently added msg_window:f for curses to start viewing the old messages on the last page rather than the first. For msg_window:Reversed (the default for curses) and for either direction when all of the message history happens to fit on one page, there's no change. But for multiple pages, the FIFO feedback now pads the top of the first page with blank lines so that the last page is full, and it starts out showing that last page first. So if you only want to go back few or several messages, they will be in view immediately. Old layout: |first message (oldest) | |1st message of last page | |2nd message of 1st page | | ... | | ... | |final (most recent) mesg | | ... | | (blank filler) | |last message of 1st page | | (blank filler) | | (1 of 2) => | | <= (2 of 2) | and ^P started with first page visible and needed normal menu handling, <space> or '>' or '|', to go forward to view the most recent messages. New layout: |1st message of last page | | (blank filler) | |2nd message of last page | | (blank filler) | | ... | |first message (oldest) | | ... | | ... | |final (most recent) | |last message of 1st page | | <= (2 of 2) | | (1 of 2) => | and ^P starts on last page (two of two in this example) but can go back with '<' and '^'. So if the total size takes one and third pages (which isn't uncommon for the default number of kept messages), you'll see 3/4 of the most recent messages on the initial screen, then you can page backward if you want to see the other 1/4. The page indicator is deliberately drawn a bit differently just to draw attention to the fact you're starting on the last page. I'm not sure whether that is actually worthwhile but it was trivial to do.
NetHack 3.6.2 -- General information
NetHack 3.6 is an enhancement to the dungeon exploration game NetHack,
which is a distant descendent of Rogue and Hack, and a direct descendent of
NetHack 3.4 as there was no NetHack 3.5 release.
NetHack 3.6.2 contains a collection of more than 220 bug fixes to NetHack 3.6.1.
The file doc/fixes36.2 in the source distribution has a full list of them. The
text in there was written for the development team's own use and is provided
"as is", so please do not ask us to further explain the entries in that file.
Some entries might be considered "spoilers", particularly in the "new features"
section.
Below you will find some other general notes that were not considered
spoilers:
* Performance optimizations with tty including the ability to do per field
updating
* sys/winnt/nttty performance improvements mainly through the introduction
of a back buffer approach
* a couple of windows crash bug fixes
- - - - - - - - - - -
Please read items (1), (2) and (3) BEFORE doing anything with your new code.
1. Unpack the code in a dedicated new directory. We will refer to that
directory as the 'Top' directory. It makes no difference what you
call it.
2. Having unpacked, you should have a file called 'Files' in your Top
directory.
This file contains the list of all the files you now SHOULD
have in each directory. Please check the files in each directory
against this list to make sure that you have a complete set.
This file also contains a list of what files are created during
the build process.
The names of the directories listed should not be changed unless you
are ready to go through the makefiles and the makedefs program and change
all the directory references in them.
3. Before you do anything else, please read carefully the file called
"license" in the 'dat' subdirectory. It is expected that you comply
with the terms of that license, and we are very serious about it.
4. If everything is in order, you can now turn to trying to get the program
to compile and run on your particular system. It is worth mentioning
that the default configuration is SysV/Sun/Solaris2.x (simply because
the code was housed on such a system).
The files sys/*/Install.* were written to guide you in configuring the
program for your operating system. The files win/*/Install.* are
available, where necessary, to help you in configuring the program
for particular windowing environments. Reading them, and the man pages,
should answer most of your questions.
At the time of this release, NetHack 3.6 has been tested to run/compile
on:
Intel Pentium or better (or clone) running Linux, BSDI, or
Windows (7 through 10)
Intel 80386 or greater (or clone) boxes running Linux, or BSDI
Mac OS X 10.11 (follow the instructions in sys/unix, not sys/mac)
OpenVMS (aka VMS) V8.4 on Alpha and on Integrity/Itanium/IA64
Instructions have been provided by way of community contribution on:
msdos protected mode using djgpp
Previous versions of NetHack were tested and known to run on the
following systems, but it is unknown if they can still build and
execute NetHack 3.6:
Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0
Atari ST/TT/Falcon running TOS (or MultiTOS) with GCC
AT&T 3B1 running System V (3.51)
AT&T 3B2/600 & 3B2/622 running System V R3.2.1
AT&T 3B2/1000 Model 80 running System V R3.2.2
AT&T 3B4000 running System V
AT&T 6386 running System V R3.2
Commodore Amiga running AmigaDOS 3.0 or higher with SAS/C 6.x
(but see Makefile.ami about DICE and Manx)
Data General AViiON systems running DG/UX
DEC Alpha/VMS (aka OpenVMS AXP), running V1.x through V7.1
DEC VAX/VMS, running V4.6 through V7.1
DEC vaxen running BSD, Ultrix
Decstations running Ultrix 3.1, 4.x
Encore Multimax running UMAX 4.2
Gould NP1 running UTX 3/2
HP 9000s300 running HP-UX
HP 9000s700 running HP-UX 9.x, 10.x, 11.x
H/PC Pro devices running Windows CE 2.11 and higher.
IBM PC/RT and RS/6000 running AIX 3.x
IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
IBM PS/2 and AT compatibles running OS/2 1.1 - 2.0 (and probably
Warp) with Microsoft 6.0, and OS/2 2.0 and up with IBM CSet++ 2.0.
Intel 80386 or greater (or clone) running 386BSD
Intel 80386 or greater (or clone) boxes running MS-DOS with DPMI.
Intel x86 running a version of Windows prior to XP.
Mips M2000 running RiscOS 4.1
NeXT running Mach (using BSD configuration)
Palm Size PC 1.1 devices running Windows CE 2.11
Pocket PC devices running Windows CE 3.0 and higher
Pyramid 9820x running OSx 4.4c
SGI Iris running IRIX
Stardent Vistra 800 running SysV R4.0
Stride 460 running UniStride 2.1
Sun-3s, -4s, and -386is running SunOS 3.x
Sun-3s and -386is running SunOS 4.x
Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
Valid Logic Systems SCALD-System
Previous versions, using a cross-compiler hosted on another platform,
such as win32, could also build the following from source:
Pocket PC devices running Windows CE 3.0 and higher
H/PC Pro devices running Windows CE 2.11 and higher
Palm Size PC 1.1 devices running Windows CE 2.11
Unless otherwise mentioned, the compiler used was the OS-vendor's
C compiler.
- - - - - - - - - - -
If you have problems building the game, or you find bugs in it, we recommend
filing a bug report from our "Contact Us" web page at:
https://www.nethack.org/common/contact.html or
http://www.nethack.org/common/contact.html
Please include the version information from #version or the command line
option --version in the appropriate field.
A public repository of the latest NetHack code that we've made
available can be obtained via git here:
https://github.com/NetHack/NetHack
or
https://sourceforge.net/p/nethack/NetHack/
When sending correspondence, please observe the following:
o Please be sure to include your machine type, OS, and patchlevel.
o Please avoid sending us binary files (e.g. save files or bones files).
If you have found a bug and think that your save file would aid in solving
the problem, send us a description in words of the problem, your machine
type, your operating system, and the version of NetHack. Tell us that you
have a save file, but do not actually send it.
You may then be contacted by a member of the development team with the
address of a specific person to send the save file to.
o Though we make an effort to reply to each bug report, it may take some
time before you receive feedback. This is especially true during the
period immediately after a new release, when we get the most bug reports.
o We don't give hints for playing the game.
o Don't bother to ask when the next version will be out or you can expect
to receive a stock answer.
If you want to submit a patch for the NetHack source code via email directly,
you can direct it to this address:
nethack-bugs (at) nethack.org
If a feature is not accepted you are free, of course, to post the patches
to the net yourself and let the marketplace decide their worth.
All of this amounts to the following: If you decide to apply a free-lanced
patch to your 3.6 code, you are welcome to do so, of course, but we won't
be able to provide support or receive bug reports for it.
In our own patches, we will assume that your code is synchronized with ours.
-- Good luck, and happy Hacking --
# $NHDT-Date: 1546383333 2019/01/01 22:55:33 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.48 $
# Copyright (c) 2012 by Michael Allison
# NetHack may be freely redistributed. See license for details.
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