884 lines
24 KiB
C
884 lines
24 KiB
C
/* NetHack 3.7 unixmain.c $NHDT-Date: 1596498297 2020/08/03 23:44:57 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.87 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Unix NetHack */
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#include "hack.h"
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#include "dlb.h"
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#include <ctype.h>
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#include <sys/stat.h>
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#include <signal.h>
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#include <pwd.h>
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#ifndef O_RDONLY
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#include <fcntl.h>
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#endif
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/* for cross-compiling to WebAssembly (WASM) */
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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void js_helpers_init();
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void js_constants_init();
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void js_globals_init();
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#endif
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#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
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#if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
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#if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
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extern struct passwd *FDECL(getpwuid, (uid_t));
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#else
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extern struct passwd *FDECL(getpwuid, (int));
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#endif
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#endif
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#endif
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extern struct passwd *FDECL(getpwnam, (const char *));
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#ifdef CHDIR
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static void FDECL(chdirx, (const char *, BOOLEAN_P));
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#endif /* CHDIR */
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static boolean NDECL(whoami);
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static void FDECL(process_options, (int, char **));
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#ifdef _M_UNIX
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extern void NDECL(check_sco_console);
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extern void NDECL(init_sco_cons);
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#endif
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#ifdef __linux__
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extern void NDECL(check_linux_console);
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extern void NDECL(init_linux_cons);
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#endif
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static void NDECL(wd_message);
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static boolean wiz_error_flag = FALSE;
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static struct passwd *NDECL(get_unix_pw);
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#ifdef __EMSCRIPTEN__
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/* if WebAssembly, export this API and don't optimize it out */
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EMSCRIPTEN_KEEPALIVE
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int
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main(argc, argv)
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int argc;
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char *argv[];
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#else /* !__EMSCRIPTEN__ */
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int
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nhmain(argc, argv)
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int argc;
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char *argv[];
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#endif /* __EMSCRIPTEN__ */
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{
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#ifdef CHDIR
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register char *dir;
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#endif
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NHFILE *nhfp;
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boolean exact_username;
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boolean resuming = FALSE; /* assume new game */
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boolean plsel_once = FALSE;
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// int i;
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// for (i = 0; i < argc; i++) {
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// printf ("argv[%d]: %s\n", i, argv[i]);
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// }
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early_init();
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g.hname = argv[0];
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g.hackpid = getpid();
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(void) umask(0777 & ~FCMASK);
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choose_windows(DEFAULT_WINDOW_SYS);
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#ifdef CHDIR /* otherwise no chdir() */
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/*
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* See if we must change directory to the playground.
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* (Perhaps hack runs suid and playground is inaccessible
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* for the player.)
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* The environment variable HACKDIR is overridden by a
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* -d command line option (must be the first option given).
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*/
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dir = nh_getenv("NETHACKDIR");
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if (!dir)
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dir = nh_getenv("HACKDIR");
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if (argc > 1) {
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if (argcheck(argc, argv, ARG_VERSION) == 2)
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exit(EXIT_SUCCESS);
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if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
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#ifdef CHDIR
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chdirx((char *) 0, 0);
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#endif
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iflags.initoptions_noterminate = TRUE;
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initoptions();
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iflags.initoptions_noterminate = FALSE;
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reveal_paths();
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exit(EXIT_SUCCESS);
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}
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if (argcheck(argc, argv, ARG_DEBUG) == 1) {
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argc--;
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argv++;
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}
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if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0] + 2;
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if (*dir == '=' || *dir == ':')
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dir++;
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if (!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if (!*dir)
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error("Flag -d must be followed by a directory name.");
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}
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}
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#endif /* CHDIR */
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if (argc > 1) {
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore(). Exclude `-style' - it's a Qt option.
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*/
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if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
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#ifdef CHDIR
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chdirx(dir, 0);
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#endif
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#ifdef SYSCF
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initoptions();
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#endif
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#ifdef PANICTRACE
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ARGV0 = g.hname; /* save for possible stack trace */
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#ifndef NO_SIGNAL
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panictrace_setsignals(TRUE);
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#endif
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#endif
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prscore(argc, argv);
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/* FIXME: shouldn't this be using nh_terminate() to free
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up any memory allocated by initoptions() */
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exit(EXIT_SUCCESS);
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}
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} /* argc > 1 */
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/*
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* Change directories before we initialize the window system so
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* we can find the tile file.
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*/
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#ifdef CHDIR
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chdirx(dir, 1);
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#endif
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#ifdef _M_UNIX
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check_sco_console();
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#endif
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#ifdef __linux__
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check_linux_console();
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#endif
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initoptions();
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#ifdef PANICTRACE
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ARGV0 = g.hname; /* save for possible stack trace */
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#ifndef NO_SIGNAL
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panictrace_setsignals(TRUE);
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#endif
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#endif
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exact_username = whoami();
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/*
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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g.program_state.preserve_locks = 1;
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#ifndef NO_SIGNAL
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sethanguphandler((SIG_RET_TYPE) hangup);
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#endif
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process_options(argc, argv); /* command line options */
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#ifdef WINCHAIN
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commit_windowchain();
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#endif
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#ifdef __EMSCRIPTEN__
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js_helpers_init();
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js_constants_init();
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js_globals_init();
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#endif
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init_nhwindows(&argc, argv); /* now we can set up window system */
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#ifdef _M_UNIX
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init_sco_cons();
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#endif
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#ifdef __linux__
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init_linux_cons();
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#endif
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#ifdef DEF_PAGER
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if (!(g.catmore = nh_getenv("HACKPAGER"))
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&& !(g.catmore = nh_getenv("PAGER")))
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g.catmore = DEF_PAGER;
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#endif
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#ifdef MAIL
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getmailstatus();
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#endif
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/* wizard mode access is deferred until here */
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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/* hide any hyphens from plnamesuffix() */
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g.plnamelen = exact_username ? (int) strlen(g.plname) : 0;
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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if (wizard) {
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/* use character name rather than lock letter for file names */
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g.locknum = 0;
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} else {
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#ifndef NO_SIGNAL
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/* suppress interrupts while processing lock file */
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(void) signal(SIGQUIT, SIG_IGN);
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(void) signal(SIGINT, SIG_IGN);
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#endif
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}
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dlb_init(); /* must be before newgame() */
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when g.locknum == 0)
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* or if there are too many active games (when g.locknum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !g.locknum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for g.locknum > 0).
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*/
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if (*g.plname) {
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getlock();
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g.program_state.preserve_locks = 0; /* after getlock() */
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}
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if (*g.plname && (nhfp = restore_saved_game()) != 0) {
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const char *fq_save = fqname(g.SAVEF, SAVEPREFIX, 1);
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(void) chmod(fq_save, 0); /* disallow parallel restores */
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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#ifdef NEWS
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if (iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE; /* in case dorecover() fails */
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(nhfp)) {
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resuming = TRUE; /* not starting new game */
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wd_message();
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if (discover || wizard) {
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/* this seems like a candidate for paranoid_confirmation... */
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if (yn("Do you want to keep the save file?") == 'n') {
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(void) delete_savefile();
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} else {
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(void) chmod(fq_save, FCMASK); /* back to readable */
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nh_compress(fq_save);
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}
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}
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}
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}
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if (!resuming) {
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boolean neednewlock = (!*g.plname);
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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and skip selection this time if that didn't succeed */
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if (!iflags.renameinprogress || iflags.defer_plname || neednewlock) {
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if (!plsel_once)
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player_selection();
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plsel_once = TRUE;
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if (neednewlock && *g.plname)
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goto attempt_restore;
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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if locking alphabetically, the existing lock file
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can still be used; otherwise, discard current one
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and create another for the new character name */
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if (!g.locknum) {
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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}
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goto attempt_restore;
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}
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}
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newgame();
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wd_message();
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}
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/* moveloop() never returns but isn't flagged NORETURN */
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moveloop(resuming);
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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/* caveat: argv elements might be arbitrary long */
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static void
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process_options(argc, argv)
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int argc;
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char *argv[];
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{
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int i, l;
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/*
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* Process options.
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*/
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while (argc > 1 && argv[1][0] == '-') {
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argv++;
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argc--;
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l = (int) strlen(*argv);
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/* must supply at least 4 chars to match "-XXXgraphics" */
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if (l < 4)
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l = 4;
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switch (argv[0][1]) {
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case 'D':
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case 'd':
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if ((argv[0][1] == 'D' && !argv[0][2])
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|| !strcmpi(*argv, "-debug")) {
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wizard = TRUE, discover = FALSE;
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} else if (!strncmpi(*argv, "-DECgraphics", l)) {
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load_symset("DECGraphics", PRIMARY);
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switch_symbols(TRUE);
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} else {
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raw_printf("Unknown option: %.60s", *argv);
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}
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break;
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case 'X':
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discover = TRUE, wizard = FALSE;
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break;
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#ifdef NEWS
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case 'n':
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iflags.news = FALSE;
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break;
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#endif
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case 'u':
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if (argv[0][2]) {
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(void) strncpy(g.plname, argv[0] + 2, sizeof g.plname - 1);
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g.plnamelen = 0; /* plname[] might have -role-race attached */
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} else if (argc > 1) {
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argc--;
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argv++;
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(void) strncpy(g.plname, argv[0], sizeof g.plname - 1);
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g.plnamelen = 0;
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} else {
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raw_print("Player name expected after -u");
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}
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break;
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case 'I':
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case 'i':
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if (!strncmpi(*argv, "-IBMgraphics", l)) {
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load_symset("IBMGraphics", PRIMARY);
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load_symset("RogueIBM", ROGUESET);
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switch_symbols(TRUE);
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} else {
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raw_printf("Unknown option: %.60s", *argv);
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}
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break;
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case 'p': /* profession (role) */
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if (argv[0][2]) {
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if ((i = str2role(&argv[0][2])) >= 0)
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flags.initrole = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2role(argv[0])) >= 0)
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flags.initrole = i;
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}
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break;
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case 'r': /* race */
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if (argv[0][2]) {
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if ((i = str2race(&argv[0][2])) >= 0)
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flags.initrace = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2race(argv[0])) >= 0)
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flags.initrace = i;
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}
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break;
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case 'w': /* windowtype */
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config_error_init(FALSE, "command line", FALSE);
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choose_windows(&argv[0][2]);
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config_error_done();
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break;
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case '@':
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flags.randomall = 1;
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break;
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default:
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if ((i = str2role(&argv[0][1])) >= 0) {
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flags.initrole = i;
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break;
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}
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/* else raw_printf("Unknown option: %.60s", *argv); */
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}
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}
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#ifdef SYSCF
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if (argc > 1)
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raw_printf("MAXPLAYERS are set in sysconf file.\n");
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#else
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/* XXX This is deprecated in favor of SYSCF with MAXPLAYERS */
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if (argc > 1)
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g.locknum = atoi(argv[1]);
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#endif
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#ifdef MAX_NR_OF_PLAYERS
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/* limit to compile-time limit */
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if (!g.locknum || g.locknum > MAX_NR_OF_PLAYERS)
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g.locknum = MAX_NR_OF_PLAYERS;
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#endif
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#ifdef SYSCF
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/* let syscf override compile-time limit */
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if (!g.locknum || (sysopt.maxplayers && g.locknum > sysopt.maxplayers))
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g.locknum = sysopt.maxplayers;
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#endif
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}
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#ifdef CHDIR
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static void
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chdirx(dir, wr)
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const char *dir;
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boolean wr;
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{
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if (dir /* User specified directory? */
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#ifdef HACKDIR
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&& strcmp(dir, HACKDIR) /* and not the default? */
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#endif
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) {
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#ifdef SECURE
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(void) setgid(getgid());
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(void) setuid(getuid()); /* Ron Wessels */
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#endif
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} else {
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/* non-default data files is a sign that scores may not be
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* compatible, or perhaps that a binary not fitting this
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* system's layout is being used.
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*/
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#ifdef VAR_PLAYGROUND
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int len = strlen(VAR_PLAYGROUND);
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g.fqn_prefix[SCOREPREFIX] = (char *) alloc(len + 2);
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Strcpy(g.fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
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if (g.fqn_prefix[SCOREPREFIX][len - 1] != '/') {
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g.fqn_prefix[SCOREPREFIX][len] = '/';
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g.fqn_prefix[SCOREPREFIX][len + 1] = '\0';
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}
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#endif
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}
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#ifdef HACKDIR
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if (dir == (const char *) 0)
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dir = HACKDIR;
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#endif
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if (dir && chdir(dir) < 0) {
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perror(dir);
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error("Cannot chdir to %s.", dir);
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}
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/* warn the player if we can't write the record file
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* perhaps we should also test whether . is writable
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* unfortunately the access system-call is worthless.
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*/
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if (wr) {
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#ifdef VAR_PLAYGROUND
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g.fqn_prefix[LEVELPREFIX] = g.fqn_prefix[SCOREPREFIX];
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g.fqn_prefix[SAVEPREFIX] = g.fqn_prefix[SCOREPREFIX];
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g.fqn_prefix[BONESPREFIX] = g.fqn_prefix[SCOREPREFIX];
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g.fqn_prefix[LOCKPREFIX] = g.fqn_prefix[SCOREPREFIX];
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g.fqn_prefix[TROUBLEPREFIX] = g.fqn_prefix[SCOREPREFIX];
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#endif
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check_recordfile(dir);
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}
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}
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#endif /* CHDIR */
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/* returns True iff we set plname[] to username which contains a hyphen */
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static boolean
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whoami()
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{
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/*
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* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
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* 2. Use $USER or $LOGNAME (if 1. fails)
|
|
* 3. Use getlogin() (if 2. fails)
|
|
* The resulting name is overridden by command line options.
|
|
* If everything fails, or if the resulting name is some generic
|
|
* account like "games", "play", "player", "hack" then eventually
|
|
* we'll ask him.
|
|
* Note that we trust the user here; it is possible to play under
|
|
* somebody else's name.
|
|
*/
|
|
if (!*g.plname) {
|
|
register const char *s;
|
|
|
|
s = nh_getenv("USER");
|
|
if (!s || !*s)
|
|
s = nh_getenv("LOGNAME");
|
|
if (!s || !*s)
|
|
s = getlogin();
|
|
|
|
if (s && *s) {
|
|
(void) strncpy(g.plname, s, sizeof g.plname - 1);
|
|
if (index(g.plname, '-'))
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
sethanguphandler(handler)
|
|
void FDECL((*handler), (int));
|
|
{
|
|
#ifdef SA_RESTART
|
|
/* don't want reads to restart. If SA_RESTART is defined, we know
|
|
* sigaction exists and can be used to ensure reads won't restart.
|
|
* If it's not defined, assume reads do not restart. If reads restart
|
|
* and a signal occurs, the game won't do anything until the read
|
|
* succeeds (or the stream returns EOF, which might not happen if
|
|
* reading from, say, a window manager). */
|
|
struct sigaction sact;
|
|
|
|
(void) memset((genericptr_t) &sact, 0, sizeof sact);
|
|
sact.sa_handler = (SIG_RET_TYPE) handler;
|
|
(void) sigaction(SIGHUP, &sact, (struct sigaction *) 0);
|
|
#ifdef SIGXCPU
|
|
(void) sigaction(SIGXCPU, &sact, (struct sigaction *) 0);
|
|
#endif
|
|
#else /* !SA_RESTART */
|
|
(void) signal(SIGHUP, (SIG_RET_TYPE) handler);
|
|
#ifdef SIGXCPU
|
|
(void) signal(SIGXCPU, (SIG_RET_TYPE) handler);
|
|
#endif
|
|
#endif /* ?SA_RESTART */
|
|
}
|
|
|
|
#ifdef PORT_HELP
|
|
void
|
|
port_help()
|
|
{
|
|
/*
|
|
* Display unix-specific help. Just show contents of the helpfile
|
|
* named by PORT_HELP.
|
|
*/
|
|
display_file(PORT_HELP, TRUE);
|
|
}
|
|
#endif
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode()
|
|
{
|
|
struct passwd *pw = get_unix_pw();
|
|
|
|
if (pw && sysopt.wizards && sysopt.wizards[0]) {
|
|
if (check_user_string(sysopt.wizards))
|
|
return TRUE;
|
|
}
|
|
wiz_error_flag = TRUE; /* not being allowed into wizard mode */
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
wd_message()
|
|
{
|
|
if (wiz_error_flag) {
|
|
if (sysopt.wizards && sysopt.wizards[0]) {
|
|
char *tmp = build_english_list(sysopt.wizards);
|
|
pline("Only user%s %s may access debug (wizard) mode.",
|
|
index(sysopt.wizards, ' ') ? "s" : "", tmp);
|
|
free(tmp);
|
|
} else
|
|
pline("Entering explore/discovery mode instead.");
|
|
wizard = 0, discover = 1; /* (paranoia) */
|
|
} else if (discover)
|
|
You("are in non-scoring explore/discovery mode.");
|
|
}
|
|
|
|
/*
|
|
* Add a slash to any name not ending in /. There must
|
|
* be room for the /
|
|
*/
|
|
void
|
|
append_slash(name)
|
|
char *name;
|
|
{
|
|
char *ptr;
|
|
|
|
if (!*name)
|
|
return;
|
|
ptr = name + (strlen(name) - 1);
|
|
if (*ptr != '/') {
|
|
*++ptr = '/';
|
|
*++ptr = '\0';
|
|
}
|
|
return;
|
|
}
|
|
|
|
boolean
|
|
check_user_string(optstr)
|
|
char *optstr;
|
|
{
|
|
struct passwd *pw;
|
|
int pwlen;
|
|
char *eop, *w;
|
|
char *pwname = 0;
|
|
|
|
if (optstr[0] == '*')
|
|
return TRUE; /* allow any user */
|
|
if (sysopt.check_plname)
|
|
pwname = g.plname;
|
|
else if ((pw = get_unix_pw()) != 0)
|
|
pwname = pw->pw_name;
|
|
if (!pwname || !*pwname)
|
|
return FALSE;
|
|
pwlen = (int) strlen(pwname);
|
|
eop = eos(optstr);
|
|
w = optstr;
|
|
while (w + pwlen <= eop) {
|
|
if (!*w)
|
|
break;
|
|
if (isspace(*w)) {
|
|
w++;
|
|
continue;
|
|
}
|
|
if (!strncmp(w, pwname, pwlen)) {
|
|
if (!w[pwlen] || isspace(w[pwlen]))
|
|
return TRUE;
|
|
}
|
|
while (*w && !isspace(*w))
|
|
w++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static struct passwd *
|
|
get_unix_pw()
|
|
{
|
|
char *user;
|
|
unsigned uid;
|
|
static struct passwd *pw = (struct passwd *) 0;
|
|
|
|
if (pw)
|
|
return pw; /* cache answer */
|
|
|
|
uid = (unsigned) getuid();
|
|
user = getlogin();
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && ((unsigned) pw->pw_uid != uid))
|
|
pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
user = nh_getenv("USER");
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && ((unsigned) pw->pw_uid != uid))
|
|
pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
pw = getpwuid(uid);
|
|
}
|
|
}
|
|
return pw;
|
|
}
|
|
|
|
char *
|
|
get_login_name()
|
|
{
|
|
static char buf[BUFSZ];
|
|
struct passwd *pw = get_unix_pw();
|
|
|
|
buf[0] = '\0';
|
|
if (pw)
|
|
(void)strcpy(buf, pw->pw_name);
|
|
|
|
return buf;
|
|
}
|
|
|
|
unsigned long
|
|
sys_random_seed()
|
|
{
|
|
unsigned long seed = 0L;
|
|
unsigned long pid = (unsigned long) getpid();
|
|
boolean no_seed = TRUE;
|
|
#ifdef DEV_RANDOM
|
|
FILE *fptr;
|
|
|
|
fptr = fopen(DEV_RANDOM, "r");
|
|
if (fptr) {
|
|
fread(&seed, sizeof (long), 1, fptr);
|
|
has_strong_rngseed = TRUE; /* decl.c */
|
|
no_seed = FALSE;
|
|
(void) fclose(fptr);
|
|
} else {
|
|
/* leaves clue, doesn't exit */
|
|
paniclog("sys_random_seed", "falling back to weak seed");
|
|
}
|
|
#endif
|
|
if (no_seed) {
|
|
seed = (unsigned long) getnow(); /* time((TIME_type) 0) */
|
|
/* Quick dirty band-aid to prevent PRNG prediction */
|
|
if (pid) {
|
|
if (!(pid & 3L))
|
|
pid -= 1L;
|
|
seed *= pid;
|
|
}
|
|
}
|
|
return seed;
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
/***
|
|
* Helpers
|
|
***/
|
|
EM_JS(void, js_helpers_init, (), {
|
|
globalThis.nethackGlobal = globalThis.nethackGlobal || {};
|
|
globalThis.nethackGlobal.helpers = globalThis.nethackGlobal.helpers || {};
|
|
|
|
installHelper(mapglyphHelper);
|
|
installHelper(displayInventory);
|
|
|
|
// used by print_glyph
|
|
function mapglyphHelper(glyph, x, y, mgflags) {
|
|
let ochar = _malloc(4);
|
|
let ocolor = _malloc(4);
|
|
let ospecial = _malloc(4);
|
|
|
|
_mapglyph(glyph, ochar, ocolor, ospecial, x, y, mgflags);
|
|
|
|
let ch = getValue(ochar, "i32");
|
|
let color = getValue(ocolor, "i32");
|
|
let special = getValue(ospecial, "i32");
|
|
|
|
_free (ochar);
|
|
_free (ocolor);
|
|
_free (ospecial);
|
|
|
|
return {
|
|
glyph,
|
|
ch,
|
|
color,
|
|
special,
|
|
x,
|
|
y,
|
|
mgflags
|
|
};
|
|
}
|
|
|
|
// used by update_inventory
|
|
function displayInventory() {
|
|
// Asyncify.handleAsync(async () => {
|
|
return _display_inventory(0, 0);
|
|
console.log ("displayInventory done");
|
|
// });
|
|
}
|
|
|
|
function installHelper(fn, name) {
|
|
name = name || fn.name;
|
|
globalThis.nethackGlobal.helpers[name] = fn;
|
|
}
|
|
})
|
|
|
|
/***
|
|
* Constants
|
|
***/
|
|
#define SET_CONSTANT(scope, name) set_const(scope, #name, name);
|
|
EM_JS(void, set_const, (char *scope_str, char *name_str, int num), {
|
|
let scope = UTF8ToString(scope_str);
|
|
let name = UTF8ToString(name_str);
|
|
globalThis.nethackGlobal.constants[scope] = globalThis.nethackGlobal.constants[scope] || {};
|
|
globalThis.nethackGlobal.constants[scope][name] = num;
|
|
globalThis.nethackGlobal.constants[scope][num] = name;
|
|
});
|
|
|
|
void js_constants_init() {
|
|
EM_ASM({
|
|
globalThis.nethackGlobal = globalThis.nethackGlobal || {};
|
|
globalThis.nethackGlobal.constants = globalThis.nethackGlobal.constants || {};
|
|
});
|
|
|
|
// create_nhwindow
|
|
SET_CONSTANT("WIN_TYPE", NHW_MESSAGE)
|
|
SET_CONSTANT("WIN_TYPE", NHW_STATUS)
|
|
SET_CONSTANT("WIN_TYPE", NHW_MAP)
|
|
SET_CONSTANT("WIN_TYPE", NHW_MENU)
|
|
SET_CONSTANT("WIN_TYPE", NHW_TEXT)
|
|
|
|
// status_update
|
|
SET_CONSTANT("STATUS_FIELD", BL_CHARACTERISTICS)
|
|
SET_CONSTANT("STATUS_FIELD", BL_RESET)
|
|
SET_CONSTANT("STATUS_FIELD", BL_FLUSH)
|
|
SET_CONSTANT("STATUS_FIELD", BL_TITLE)
|
|
SET_CONSTANT("STATUS_FIELD", BL_STR)
|
|
SET_CONSTANT("STATUS_FIELD", BL_DX)
|
|
SET_CONSTANT("STATUS_FIELD", BL_CO)
|
|
SET_CONSTANT("STATUS_FIELD", BL_IN)
|
|
SET_CONSTANT("STATUS_FIELD", BL_WI)
|
|
SET_CONSTANT("STATUS_FIELD", BL_CH)
|
|
SET_CONSTANT("STATUS_FIELD", BL_ALIGN)
|
|
SET_CONSTANT("STATUS_FIELD", BL_SCORE)
|
|
SET_CONSTANT("STATUS_FIELD", BL_CAP)
|
|
SET_CONSTANT("STATUS_FIELD", BL_GOLD)
|
|
SET_CONSTANT("STATUS_FIELD", BL_ENE)
|
|
SET_CONSTANT("STATUS_FIELD", BL_ENEMAX)
|
|
SET_CONSTANT("STATUS_FIELD", BL_XP)
|
|
SET_CONSTANT("STATUS_FIELD", BL_AC)
|
|
SET_CONSTANT("STATUS_FIELD", BL_HD)
|
|
SET_CONSTANT("STATUS_FIELD", BL_TIME)
|
|
SET_CONSTANT("STATUS_FIELD", BL_HUNGER)
|
|
SET_CONSTANT("STATUS_FIELD", BL_HP)
|
|
SET_CONSTANT("STATUS_FIELD", BL_HPMAX)
|
|
SET_CONSTANT("STATUS_FIELD", BL_LEVELDESC)
|
|
SET_CONSTANT("STATUS_FIELD", BL_EXP)
|
|
SET_CONSTANT("STATUS_FIELD", BL_CONDITION)
|
|
SET_CONSTANT("STATUS_FIELD", MAXBLSTATS)
|
|
}
|
|
|
|
/***
|
|
* Globals
|
|
***/
|
|
void js_globals_init() {
|
|
// printf("js_globals_init\n");
|
|
|
|
// player name
|
|
// g.plname
|
|
|
|
// bottom line stats
|
|
// g.blstats
|
|
// g.now_or_before_idx
|
|
}
|
|
|
|
#endif
|
|
|
|
/*libnethack.c*/
|