When you steal from a shop, its shopkeeper will remember you as a thief and charge you higher prices in the future (as well as be more curt and less polite in interactions with you, though not outright hostile) even if you pacify them, or die on the level and revisit it later as a bones file. This was an idea aosdict had, and I think it makes sense that a shopkeeper doesn't forgive and forget, immediately returning to treating you exactly like anyone else, just because you were terrorized into paying her back. Paying a shopkeeper off may cause her to stop actively attacking you, but it feels like she'd have her eye on you as a known thief going forward (and maybe would hang up a sign with your picture, saying something like "DO NOT ACCEPT CHECKS FROM THIS HERO"). This surchage already existed, but since it was tied to active anger (which typically causes a shopkeeper to quickly abandon their shop to follow you) it was somewhat rare to see it in action. I did not implement it here, but one possible further tweak might be to clear the surcharge if the shopkeeper is pacified via taming magic (which more-or-less magically brainwashes the target to feel positively towards the hero) but not if you simply pay your debts.
165 KiB
165 KiB