Demote #monpolycontrol and #wizdebug_traveldisplay from commands to simple boolean options. The former has the same name, the latter is called travel_debug. Rename #wizdebug_bury to #wizbury; it shouldn't matter that it goes away when compiled without DEBUG. There are now five wizard-mode boolean options: monpolycontrol, sanity_check, and wizweight are documented in the Guidebook; menu_tab_sep and travel_debug are commented out there. Guidebook.mn has been tested; Guidebook.tex has not.
33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
Debug-Mode Quick Reference:
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^E == detect secret doors and traps
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^F == map level; reveals traps and secret corridors but not secret doors
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^G == create monster by name or class
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^I == identify items in pack
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^T == do intra-level teleport
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^V == do trans-level teleport; '?' yields menu of special destinations
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^W == make a wish for an item or a trap or a limited subset of terrain
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^X == show status, attributes, and characteristics (extended enlightenment)
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#levelchange == set hero's experience level
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#lightsources == show mobile light sources
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#panic == panic test (warning: current game will be terminated)
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#polyself == polymorph self
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#seenv == show seen vectors
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#stats == show memory statistics
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#terrain == show current level (more options than in normal play)
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#timeout == look at timeout queue and hero's timed intrinsics
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#vanquished == disclose counts of dead monsters sorted in various ways
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#vision == show vision array
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#wizintrinsic == set selected intrinsic timeouts
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#wizmakemap == recreate the current dungeon level
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#wizrumorcheck == validate first and last rumor for true and false set
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#wizsmell == smell a monster
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#wizwhere == show dungeon placement of all special levels
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#wmode == show wall modes
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Options:
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monpolycontrol == prompt for new form whenever any monster changes shape
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sanity_check == evaluate monsters, objects, and map prior to each turn
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wizweight == augment object descriptions with their objects' weight
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