Files
nethack/include/winX.h
PatR 64112c8464 X11 memory management
The big memory allocation for tiles that was unfreed according to
heaputil was actually freed by X according to a comment in the code.
But free it explicitly for #if MONITOR_HEAP so that the alloc/free
tracking stays accurate.

Also, the cached extended commands menu was not being freed, so take
care of that.  I wasn't sure where to handle it; I ended up making it
happen when the map window is torn down.
2016-02-02 15:19:31 -08:00

16 KiB