Reported directly to devteam: changing levels while riding gave an impossible warning, "no monster to remove". mon_leaving_level() was trying to take hero's steed off the map but that isn't on the map in the first place. Only noticable if built with EXTRA_SANITY_CHECKS enabled. Normally remove_monster(x,y) just sets level.monsters[x,y] to Null but with extra checks enabled it first checks whether that is already Null.
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174 KiB