Reported by Vivit-R, the chance of freeing a monster from being trapped in a web was very small and failure resulted in creation of a new web at the hero's spot, eventually making it impossible to attempt to #untrap the monster (if hero escaped the new web and moved to another spot adjacent to trapped monster, eventually surrounding it with webs). [That's actually misleading. Escaping the new web but staying at the same spot lets the player try again; repeat as needed.... But chance of failure still seemed way too high.] This reduces the chance of failure from 29/30 to 6/7 and makes the chance of spreading the web after failure be 1/3 instead of 100%. It also supplies missing feedback about the monster still being trapped if the attempt to make a new web fails. Closes #608
91 KiB
91 KiB