Eliminate two minor anomalies in the behavior of the rnl() function
which returns a random number that is modified by the hero's Luck attribute.
Integer division by 3 on requests for small ranges and the fact that the
chance of making a modification was lower for good luck than for bad luck
meant that highest luck did not produce best chance to avoid worst result.
The actual effect on game play is sure to have been negligible. More
troubling is that the program has several rnl(3) and rnl(4) calls. These
practically guarantee a result of 0 when the hero has maximum luck. The
rnl() function really shouldn't be used for such tiny ranges (unless the
actual intent is that high level characters are expected to almost always
have the 0 outcome...).
74 lines
3.6 KiB
Groff
74 lines
3.6 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
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silver arrows weren't causing silver damage on some silver-haters when wielded
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wizard mode: avoid division by 0 crash for level teleport in the endgame if
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confusion overrides teleport control
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don't #sit on an object in a pit if you're only on the precipice
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fix message when pushing a boulder into a pool while riding
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plural of "Nazgul" is "Nazgul" not "Nazguls"
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trap messages referring to named steed were ackwardly worded when hallucination
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overrode use of the name
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some actions such as eating corpses off the floor didn't check whether hero
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could reach the bottom of a pit
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usmellmon() instead of "It turns into it" during monster polymorph
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grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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don't display "turns to flee" message for a mimicing mimic
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dipping acid in a fountain could cause an explosion but not destroy the potion
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if your blindfold glows and you're not otherwise blinded, you can see it
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added strsubst() to hacklib
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be consistent with use of "removing" rather than "lifting" for encumber
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messages associated with taking things out of a bag of holding
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cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
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add passive() flag that indicates uwep was destroyed during the turn
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calculate weight of corpses on special levels correctly
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Sting could trigger premature display of orcs during savegame restore
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Sting now glows light blue again
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prevent "offering" or other words with similar ending from matching ring quote
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make cleric cast lightning blind as other lightning does
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change the wording slightly to use "one of " when a monster wielding
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multiple daggers thrusts them
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if you didn't see a rolling boulder fall into a pit, you only heard the sound
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of it doing so if you were blind
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fire trap was triggered twice in the same turn when melting ice was involved
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abandon the specialized djinn and ghost counters used for potion tuning and
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use the mvitals[].born field instead
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if you were Poison_resistant, only a *blessed* potion of sickness caused
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loss of hitpoints
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shopkeeper removal of trap from shop doorway yields an open door instead of
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a closed one if an intact open door is present
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guarantee that hostile djinn released from bottles really are hostile
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handle lava when removing or losing water walking boots
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fix incomplete sentence occuring when unique monster's corpse fell down stairs
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fractured boulders or statues produced inconsistent object settings on the
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resulting rocks
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really fix rolling boulder bug C340-18, the previous "fix" reversed the test
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monster throwing greased weapon has same chance for slip/misfire as player
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killing a pet by displacing it into a trap now yields experience
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prevent a rolling boulder that is in motion from vanishing in bones files
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ensure that a sleeping steed doesn't answer a #chat
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eliminate two very minor anomalies when using Luck to adjust random numbers
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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unix: remove use of parentheses in nethack man page usage that confused a
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man page conversion tool
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winCE: disable processing of double-click messages if the first click
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causes map to scroll
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General New Features
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--------------------
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when you're teetering on the edge of a pit you can use '>' to enter the pit
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when asked for a direction, a response of '?' yields help and then asks again
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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