Files
nethack/doc
nethack.rankin f1cfafb89b rnl() tweaks
Eliminate two minor anomalies in the behavior of the rnl() function
which returns a random number that is modified by the hero's Luck attribute.
Integer division by 3 on requests for small ranges and the fact that the
chance of making a modification was lower for good luck than for bad luck
meant that highest luck did not produce best chance to avoid worst result.

     The actual effect on game play is sure to have been negligible.  More
troubling is that the program has several rnl(3) and rnl(4) calls.  These
practically guarantee a result of 0 when the hero has maximum luck.  The
rnl() function really shouldn't be used for such tiny ranges (unless the
actual intent is that high level characters are expected to almost always
have the 0 outcome...).
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