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doc/fixes31.1
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doc/fixes31.1
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Makefile.utl vs. GNU make (*_lex.o needs explicit *_lex.c dependency)
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defining MAKE in more makefiles (symptom is "sh: makedefs: not found")
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finding test in makefiles (needs shell meta-char, >/dev/null or || exit 1)
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splitter hunk sizes with SAS 6.x (wouldn't fit on floppy)
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OpenWindows 2.x documentation (?)
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',' and ';' in help files, including Guidebook
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Guidebook date (nroff and pre-processed versions)
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VMS options syntax (config file description omitted "OPTIONS=" requirement)
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phase of moon for Mac and MSDOS ports -- revert to old, portable phase of
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moon code
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polymorphing into bees (divide by zero core dump, reported as
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floating point error on Sparcs)
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monster throwing boulder into pool could free object twice
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candle burn-out accessing free'd object while traversing list (Mac core dump)
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inappropriate candle merging (lit with unlit)
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several levelflags (fountains, etc.) not being handled on special levels
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subrooms[] not initialized
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coredump on messed DEFAULT_WIN_SYS
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deleting lock.0 files on early quit
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number_pad/mouse coexistence
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jumping onto doors or boulders
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tombstone gold neglected gold in containers, although score was correct
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initial gold record neglected gold in containers
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reeling monsters leaving ghosts (missing newsym)
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display getobj prompt for non-REDO
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packorder option parsing
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inconsisent option parsing with IBM vs. IBMg, etc.
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throwing Mjollnir at adjacent hard things causes panic/core dump
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throwing at ghosts in walls left objects stuck in walls
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throwing unpaid objects in shops (donated to player by shk)
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Shopkeeper administration out of order (buying group of used up items)
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pricing chains, uball, or other nocharge objects, when they couldn't be sold
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knocking uball down a hole by dropping another object caused crash
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kicking monsters while levitating (core dump if monster "reels" or killed)
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kicking empty space while levitating could give free move (recoil)
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panic when nurse is fixing your damage and disappears
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core dump 'D'ropping everything with gold but no inventory (null pointer access)
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core dump using getpos() "move to feature" response when map shows something
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covering furniture (displayed glyph leads to invalid subscript use)
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deity gender reference in opening legacy message
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makeplural() said "poisoned yas" instead of "poisoned ya"
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zapping on entry to water left trails
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allow level teleports to be cancelled
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excess choking when eating corpses
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funny death message (or coredump) when you choke on a tin of spinach
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after partially eating something else
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Magicbane expulsion confused cutworm()
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charging for several overlooked items (mainly magical instruments)
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taming a sticking monster (e.g mimic) wouldn't set you free
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panic when tinning while standing on stairs with a full pack and object drops
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zapping down into ice with wand of digging (core dump)
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rust monsters wouldn't ever hurt armor, even non-rustproof armor. conversely,
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unrustable things rusted.
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mysterious rust damage on damp levels (improper object chain traversal
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when any item landed in pool after being thrown or dropped)
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very eroded nonrustable/corrodable/flammable objects displayed as "very +0..."
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map window wasn't being initialized correctly, causing some 'a'filled screens
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using magic marker with full pack leaves you with an item in the '#' slot
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spellbook merging caused multiple books to fade away when you re-read
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them enough times
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Master of Thieves in Tourist quest not created with Bell of Opening, making
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game virtually un-winnable
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could wish for quest items
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If an eel managed to drown you, it would say "Drowned by a drowning"
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stop making bones from non-branch portal levels
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reading blank scrolls exercised wisdom
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inverted use of crystal ball "vision in unclear" feedback message
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special room entry messages (shop welcome) given before level change map update
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limbless blobs like gelatinous cubes could not pick up
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The level compiler missed first level flag if more than one was specified.
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The level compiler accumulated level flags when compiling multiple files.
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make the 32-bit monster flags fields unsigned long rather than just long
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mksobj() created gold a factor of 10 too light
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indefinite articles in quest text
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Alt-n didn't execute #name on some ports, made Alt-? do #?
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correct tense and grammar of various messages
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obsolete oracle about using mirror to locate Wizard & Medusa removed
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Nurses would zap you with wands, et al, instead of healing you
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Shopkeepers residence was sometimes wrong on bones level, esp. in the minetown
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Some zaps, esp. by monsters, at the map edge could cause core dumps
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panic relmon bug possible when #turn'ing multiple monsters at once
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it wasn't possible to get underwater when polymorphed to a swimmer
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total digestion wasn't working
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lycanthropy could change sex
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interrupting dosinkring() allowed free ring identification
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killing some hostile humans (like Croesus and priests) lost telepathy, etc.
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tty specific: long input lines and improved interrupt handling
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X11: NetHack.ad: "*map*grey" should be "*map*gray"
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X11: NetHack.ad: remove excess quotes
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HPs and X (SYSV conflict caused by X11 headers)
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Handle WM_DELETE_WINDOW protocol in X11 window-port.
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X11 popups are now positioned so that the cursor is bottom center.
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Both X11 fonts now have a pool symbol that coveres the whole rectangle.
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X11_getlin will now allow empty strings to be returned.
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X11: implement score in the status window.
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X11: make displaying experience optional.
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X11: position getline and yn popups center,bottom instead of center,center.
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X11: autofocus mode made more reliable at program startup
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X11: number of objects removed from containers could wrap negative
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X11: allow translation tables
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X11: initial window would "sweep" shut and reopen
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micros: save and restore progress reports weren't appearing during save
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and restore (they would appear immediately afterwards)
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also error messages from dots aimed off right edge of screen
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Atari: colors were not properly set in medium resolution
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Atari: terminal size was set incorrectly after a ^Z
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OS/2: HPFS support was incomplete
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