From a bug report: when a guard who's leading the character out of a vault comes across gold (from mineralize() usually, but a player could deliberately seed the area in xorn form), the message "the guard calms down and picks up the gold" was given even though the guard wasn't angry. Pick up such gold as soon as temporary corridor reaches it so that on his next move the guard won't mistakenly think that the hero has just dropped it.
11 KiB
11 KiB