Since ^V is dead key for me with Qt on OSX, I use #wizlevelport instead. It's annoying to have to type all the way up to the 'p' for it to become distinct. Rename the biggest conflict, \#wizlevelflip to #wizfliplevel. I still have to type as far as the first 'e' for #wizlevelport but 6 characters are easier to type than 10. It wasn't in the Guidebook so I've left things that way. I am adding it to 'wizhelp' though.
36 lines
1.7 KiB
Plaintext
36 lines
1.7 KiB
Plaintext
Debug-Mode Quick Reference:
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^E == detect secret doors and traps
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^F == map level; reveals traps and secret corridors but not secret doors
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^G == create monster by name or class
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^I == identify items in pack
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^T == do intra-level teleport
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^V == do trans-level teleport; '?' yields menu of special destinations
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^W == make a wish for an item or a trap or a limited subset of terrain
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^X == show status, attributes, and characteristics (extended enlightenment)
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#levelchange == set hero's experience level
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#lightsources == show mobile light sources
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#panic == panic test (warning: current game will be terminated)
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#polyself == polymorph self
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#seenv == show seen vectors
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#stats == show memory statistics
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#terrain == show current level (more options than in normal play)
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#timeout == look at timeout queue and hero's timed intrinsics
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#vanquished == disclose counts of dead monsters sorted in various ways
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#vision == show vision array
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#wizborn == show monster birth/death/geno/extinct stats
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#wizfliplevel == transpose the current dungeon level
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#wizintrinsic == set selected intrinsic timeouts
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#wizmakemap == recreate the current dungeon level
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#wizrumorcheck == validate rumor indexing; also show first, second, and last
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random engravings, epitaphs, and hallucinatory monsters
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#wizsmell == smell a monster
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#wizwhere == show dungeon placement of all special levels
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#wmode == show wall modes
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Options:
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monpolycontrol == prompt for new form whenever any monster changes shape
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sanity_check == evaluate monsters, objects, and map prior to each turn
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wizweight == augment object descriptions with their objects' weight
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