When the hitpointbar is showing thick blue + thin dark blue (75% or better health but less than 100%) and partial healing occurs, the dark blue portion was momentarily visible pushed off the right edge of the bar, resulting in slight flicker as the right half of the bar got redrawn. I haven't noticed anything similar for the paler injured-side colors, nor any temporary gap between the two sides when losing health. Also, remove a workaround that was needed at one point but isn't needed anymore. (I don't remember the circumstances.)
25 KiB
25 KiB