Move gold from in front of HP to the end of the line they're on, and change its label from "Au:" to "Gold:". That makes both HP and gold easier to see, by having HP first and by having gold be shown after a blank column (where 'Exp' was once displayed separately from 'Xp'). Get rid of the obsolete 'exp' widget, replacing it with 'blank1'. Used to force 6 columns for HP, Energy, AC, Xp+Exp, blank, Gold so that the row lines up with the six characteristics above it. Handle Blind the same way as all the other On/Off conditions instead of setting its label dynamically every time status gets updated. The Qt3 code in outdated/ used to do things that way and there doesn't seem to be any reason to have changed it. Maybe someone (Ray?) had planned to show "Blindfolded" instead of "Blind" when that's the only reason for being blind. Reorder the widget declarations and initializations to match their display order, and add a lot of comments.
27 KiB
27 KiB