Clicking on the paper doll inventory subset window will cause the '*' command (#seeall) to execute. They convey the same information (unless multiple leashes or multiple light sources are in use; seeall lists all of them instead of just the first of each) but the doll shows the info with a small grid of map tiles and seeall shows it with an inventory display of worn and wielded items plus tools in active use. Ideally it should show information about a specific item as a "tool tip" when the mouse hovers over one of the doll slots. I don't know whether I'll ever attempt to tackle that or even if that's feasible with Qt. Perhaps use right click instead.
29 lines
670 B
C++
29 lines
670 B
C++
// Copyright (c) Warwick Allison, 1999.
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// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
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// NetHack may be freely redistributed. See license for details.
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// qt_inv.h -- inventory usage window
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// This is at the top center of the main window
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#ifndef QT4INV_H
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#define QT4INV_H
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namespace nethack_qt_ {
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class NetHackQtInvUsageWindow : public QWidget {
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public:
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NetHackQtInvUsageWindow(QWidget* parent);
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virtual void paintEvent(QPaintEvent*);
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virtual QSize sizeHint(void) const;
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protected:
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virtual void mousePressEvent(QMouseEvent *event);
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private:
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void drawWorn(QPainter& painter, obj*, int x, int y, bool canbe=true);
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};
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} // namespace nethack_qt_
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#endif
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