This is aimed at providing a little quality of life in the form of not having to divest yourself of your sources of magic resistance before using a level teleporter. The player is already able to use regular teleport traps while Antimagic; there's no reason why it should be different for level teleporters. This ultimately comes from "Stevie-O's level teleporter jump patch", by way of SliceHack. I simplified it a bit: deliberately jumping onto the trap always takes time even if it fails to levelport you (which would only happen with level teleporters in the End Game, which don't exist).
17 KiB
17 KiB