Changes to be committed: modified: include/winprocs.h modified: src/options.c modified: sys/share/pcmain.c new file: sys/share/safeproc.c modified: sys/winnt/Makefile.msc modified: sys/winnt/stubs.c new file: sys/winnt/windmain.c modified: sys/winnt/winnt.c modified: win/win32/vs2017/NetHack.vcxproj modified: win/win32/vs2017/NetHackW.vcxproj modified: win/win32/winhack.c Because multiple window ports are supported on Windows now, even in the same executable and selectable via config file in some cases, some adjustments became necessary. There will likely be some further refining of this over the next day or two. List of changes: Move Windows startup from sys/share/pcmain.c and into its own sys/winnt/windmain.c so that it can be modified to fix some current breakage, and allow altering the order of some things. There is startup processing code that is common to all of the Windows WindowPorts, but that startup processing code needs to have no dependency on any one of those WindowPorts. Yet, during startup processing, some of the initialization routines can end up calling NetHack functions that expect an active Window port underneath, and if there isn't one, routines like pline, impossible, panic can end up invoking null function pointers. Place a new file sys/share/safeproc.c, in which a complete window port is available for early startup processing purposes. It's WindowPort name field is set to "safe-startup" just for reference. The prototypes in include/winprocs.h require that SAFEPROCS be Usage: windowprocs = get_safe_procs(0); initializes a set of winprocs function pointers that ensure none of the function pointers are left null, but that's all it does. windowprocs = get_safe_procs(1); initializes a set of winprocs functions pointers that ensure none of the function pointers are left null, but also provides some basic output and input functionality using nothing other than C stdio routines (no platform or OS specific code). The conditional code related to WIN32 has been removed from sys/share/pcmain.c The code common to all of the Windows WindowPorts calls get_safe_procs() almost immediately to ensure that there is a set of WindowPort winprocs available.
785 lines
21 KiB
C
785 lines
21 KiB
C
/* NetHack 3.6 pcmain.c $NHDT-Date: 1543465755 2018/11/29 04:29:15 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.101 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - MSDOS, OS/2, ST, Amiga NetHack */
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#include "hack.h"
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#include "dlb.h"
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#ifndef NO_SIGNAL
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#include <signal.h>
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#endif
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#include <ctype.h>
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#if !defined(AMIGA) && !defined(GNUDOS)
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#include <sys\stat.h>
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#else
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#ifdef GNUDOS
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#include <sys/stat.h>
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#endif
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#endif
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#ifdef __DJGPP__
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#include <unistd.h> /* for getcwd() prototype */
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#endif
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char orgdir[PATHLEN]; /* also used in pcsys.c, amidos.c */
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#ifdef TOS
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boolean run_from_desktop = TRUE; /* should we pause before exiting?? */
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#ifdef __GNUC__
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long _stksize = 16 * 1024;
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#endif
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#endif
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#ifdef AMIGA
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extern int bigscreen;
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void NDECL(preserve_icon);
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#endif
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STATIC_DCL void FDECL(process_options, (int argc, char **argv));
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STATIC_DCL void NDECL(nhusage);
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#if defined(MICRO) || defined(OS2)
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extern void FDECL(nethack_exit, (int));
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#else
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#define nethack_exit exit
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#endif
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#ifdef EXEPATH
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STATIC_DCL char *FDECL(exepath, (char *));
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#endif
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int FDECL(main, (int, char **));
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extern boolean FDECL(pcmain, (int, char **));
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#if defined(__BORLANDC__)
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void NDECL(startup);
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unsigned _stklen = STKSIZ;
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#endif
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/* If the graphics version is built, we don't need a main; it is skipped
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* to help MinGW decide which entry point to choose. If both main and
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* WinMain exist, the resulting executable won't work correctly.
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*/
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int
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#ifndef __MINGW32__
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main(argc, argv)
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#else
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mingw_main(argc, argv)
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#endif
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int argc;
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char *argv[];
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{
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boolean resuming;
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sys_early_init();
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resuming = pcmain(argc, argv);
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moveloop(resuming);
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nethack_exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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boolean
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pcmain(argc, argv)
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int argc;
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char *argv[];
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{
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register int fd;
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register char *dir;
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#if defined(MSDOS)
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char *envp = NULL;
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char *sptr = NULL;
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#endif
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#ifdef NOCWD_ASSUMPTIONS
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char failbuf[BUFSZ];
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#endif
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boolean resuming = FALSE; /* assume new game */
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#ifdef _MSC_VER
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# ifdef DEBUG
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/* set these appropriately for VS debugging */
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_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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_CrtSetReportMode(_CRT_ERROR,
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_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
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/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
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/* use STDERR by default
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_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
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_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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/* Heap Debugging
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_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
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| _CRTDBG_ALLOC_MEM_DF
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| _CRTDBG_CHECK_ALWAYS_DF
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| _CRTDBG_CHECK_CRT_DF
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| _CRTDBG_DELAY_FREE_MEM_DF
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| _CRTDBG_LEAK_CHECK_DF);
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_CrtSetBreakAlloc(1423);
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*/
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# endif
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#endif
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#if defined(__BORLANDC__)
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startup();
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#endif
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#ifdef TOS
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long clock_time;
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if (*argv[0]) { /* only a CLI can give us argv[0] */
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hname = argv[0];
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run_from_desktop = FALSE;
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} else
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#endif
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hname = "NetHack"; /* used for syntax messages */
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choose_windows(DEFAULT_WINDOW_SYS);
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#if !defined(AMIGA) && !defined(GNUDOS)
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/* Save current directory and make sure it gets restored when
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* the game is exited.
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*/
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if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
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error("NetHack: current directory path too long");
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#ifndef NO_SIGNAL
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signal(SIGINT,
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(SIG_RET_TYPE) nethack_exit); /* restore original directory */
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#endif
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#endif /* !AMIGA && !GNUDOS */
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dir = nh_getenv("NETHACKDIR");
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if (dir == (char *) 0)
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dir = nh_getenv("HACKDIR");
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#ifdef EXEPATH
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if (dir == (char *) 0)
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dir = exepath(argv[0]);
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#endif
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#ifdef _MSC_VER
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if (IsDebuggerPresent()) {
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static char exepath[_MAX_PATH];
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/* check if we're running under the debugger so we can get to the right folder anyway */
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if (dir != (char *)0) {
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char *top = (char *)0;
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if (strlen(dir) < (_MAX_PATH - 1))
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strcpy(exepath, dir);
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top = strstr(exepath, "\\build\\.\\Debug");
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if (!top) top = strstr(exepath, "\\build\\.\\Release");
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if (top) {
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*top = '\0';
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if (strlen(exepath) < (_MAX_PATH - (strlen("\\binary\\") + 1))) {
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Strcat(exepath, "\\binary\\");
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if (strlen(exepath) < (PATHLEN - 1)) {
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dir = exepath;
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}
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}
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}
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}
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}
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#endif
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if (dir != (char *)0) {
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int fd;
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boolean have_syscf = FALSE;
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(void) strncpy(hackdir, dir, PATHLEN - 1);
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hackdir[PATHLEN - 1] = '\0';
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#ifdef NOCWD_ASSUMPTIONS
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{
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int prefcnt;
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fqn_prefix[0] = (char *) alloc(strlen(hackdir) + 2);
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Strcpy(fqn_prefix[0], hackdir);
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append_slash(fqn_prefix[0]);
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for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
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fqn_prefix[prefcnt] = fqn_prefix[0];
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#if defined(MSDOS)
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/* sysconf should be searched for in this location */
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envp = nh_getenv("COMMONPROGRAMFILES");
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if (envp) {
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if ((sptr = index(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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fqn_prefix[SYSCONFPREFIX] =
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(char *) alloc(strlen(envp) + 10);
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Strcpy(fqn_prefix[SYSCONFPREFIX], envp);
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append_slash(fqn_prefix[SYSCONFPREFIX]);
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Strcat(fqn_prefix[SYSCONFPREFIX], "NetHack\\");
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}
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}
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/* okay so we have the overriding and definitive locaton
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for sysconf, but only in the event that there is not a
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sysconf file there (for whatever reason), check a secondary
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location rather than abort. */
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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if (!have_syscf) {
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/* No SYSCF_FILE where there should be one, and
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without an installer, a user may not be able
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to place one there. So, let's try somewhere else... */
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fqn_prefix[SYSCONFPREFIX] = fqn_prefix[0];
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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}
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/* user's home directory should default to this - unless
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* overridden */
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envp = nh_getenv("USERPROFILE");
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if (envp) {
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if ((sptr = index(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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fqn_prefix[CONFIGPREFIX] =
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(char *) alloc(strlen(envp) + 2);
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Strcpy(fqn_prefix[CONFIGPREFIX], envp);
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append_slash(fqn_prefix[CONFIGPREFIX]);
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}
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}
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#endif
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}
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#endif
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(dir, 1);
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#endif
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}
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#ifdef AMIGA
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#ifdef CHDIR
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/*
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* If we're dealing with workbench, change the directory. Otherwise
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* we could get "Insert disk in drive 0" messages. (Must be done
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* before initoptions())....
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*/
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if (argc == 0)
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chdirx(HACKDIR, 1);
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#endif
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ami_wininit_data();
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#endif
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initoptions();
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#ifdef NOCWD_ASSUMPTIONS
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if (!validate_prefix_locations(failbuf)) {
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raw_printf("Some invalid directory locations were specified:\n\t%s\n",
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failbuf);
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nethack_exit(EXIT_FAILURE);
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}
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#endif
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#if defined(TOS) && defined(TEXTCOLOR)
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if (iflags.BIOS && iflags.use_color)
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set_colors();
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#endif
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if (!hackdir[0])
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#if !defined(LATTICE) && !defined(AMIGA)
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Strcpy(hackdir, orgdir);
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#else
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Strcpy(hackdir, HACKDIR);
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#endif
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if (argc > 1) {
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if (argcheck(argc, argv, ARG_VERSION) == 2)
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nethack_exit(EXIT_SUCCESS);
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if (argcheck(argc, argv, ARG_DEBUG) == 1) {
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argc--;
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argv++;
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}
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if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0] + 2;
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if (*dir == '=' || *dir == ':')
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dir++;
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if (!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if (!*dir)
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error("Flag -d must be followed by a directory name.");
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Strcpy(hackdir, dir);
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}
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if (argc > 1) {
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore().
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*/
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if (!strncmp(argv[1], "-s", 2)) {
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(hackdir, 0);
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#endif
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#ifdef SYSCF
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initoptions();
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#endif
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prscore(argc, argv);
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nethack_exit(EXIT_SUCCESS);
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}
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/* Don't initialize the window system just to print usage */
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if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
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nhusage();
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nethack_exit(EXIT_SUCCESS);
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}
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}
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}
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/*
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* It seems you really want to play.
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*/
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#ifdef TOS
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if (comp_times((long) time(&clock_time)))
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error("Your clock is incorrectly set!");
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#endif
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if (!dlb_init()) {
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pline(
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"%s\n%s\n%s\n%s\n\nNetHack was unable to open the required file "
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"\"%s\".%s",
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copyright_banner_line(1), copyright_banner_line(2),
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copyright_banner_line(3), copyright_banner_line(4), DLBFILE,
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"");
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error("dlb_init failure.");
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}
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u.uhp = 1; /* prevent RIP on early quits */
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u.ux = 0; /* prevent flush_screen() */
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/* chdir shouldn't be called before this point to keep the
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* code parallel to other ports.
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*/
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(hackdir, 1);
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#endif
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#if defined(MSDOS)
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/* In 3.6.0, several ports process options before they init
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* the window port. This allows settings that impact window
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* ports to be specified or read from the sys or user config files.
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*/
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process_options(argc, argv);
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#endif /* MSDOS */
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#if defined(MSDOS)
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init_nhwindows(&argc, argv);
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#else
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init_nhwindows(&argc, argv);
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process_options(argc, argv);
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#endif
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#ifdef MFLOPPY
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set_lock_and_bones();
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#ifndef AMIGA
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copybones(FROMPERM);
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#endif
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#endif
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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#if 0
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/* unlike Unix where the game might be invoked with a script
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which forces a particular character name for each player
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using a shared account, we always allow player to rename
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the character during role/race/&c selection */
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iflags.renameallowed = TRUE;
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#else
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/* until the getlock code is resolved, override askname()'s
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setting of renameallowed; when False, player_selection()
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won't resent renaming as an option */
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iflags.renameallowed = FALSE;
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#endif
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#if defined(PC_LOCKING)
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/* 3.3.0 added this to support detection of multiple games
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* under the same plname on the same machine in a windowed
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* or multitasking environment.
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*
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* That allows user confirmation prior to overwriting the
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* level files of a game in progress.
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*
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* Also prevents an aborted game's level files from being
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* overwritten without confirmation when a user starts up
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* another game with the same player name.
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*/
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Strcpy(lock, plname);
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regularize(lock);
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getlock();
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#else /* What follows is !PC_LOCKING */
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#ifdef AMIGA /* We'll put the bones & levels in the user specified directory \
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-jhsa */
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Strcat(lock, plname);
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Strcat(lock, ".99");
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#else
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#ifndef MFLOPPY
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/* I'm not sure what, if anything, is left here, but MFLOPPY has
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* conflicts with set_lock_and_bones() in files.c.
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*/
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Strcpy(lock, plname);
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Strcat(lock, ".99");
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regularize(lock); /* is this necessary? */
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/* not compatible with full path a la AMIGA */
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#endif
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#endif
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#endif /* PC_LOCKING */
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/* Set up level 0 file to keep the game state.
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*/
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fd = create_levelfile(0, (char *) 0);
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if (fd < 0) {
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raw_print("Cannot create lock file");
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} else {
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hackpid = 1;
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write(fd, (genericptr_t) &hackpid, sizeof(hackpid));
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nhclose(fd);
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}
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#ifdef MFLOPPY
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level_info[0].where = ACTIVE;
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#endif
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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if ((fd = restore_saved_game()) >= 0) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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#ifdef NEWS
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if (iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE;
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(fd)) {
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resuming = TRUE; /* not starting new game */
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if (discover)
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You("are in non-scoring discovery mode.");
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if (discover || wizard) {
|
|
if (yn("Do you want to keep the save file?") == 'n')
|
|
(void) delete_savefile();
|
|
else {
|
|
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!resuming) {
|
|
/* new game: start by choosing role, race, etc;
|
|
player might change the hero's name while doing that,
|
|
in which case we try to restore under the new name
|
|
and skip selection this time if that didn't succeed */
|
|
if (!iflags.renameinprogress) {
|
|
player_selection();
|
|
if (iflags.renameinprogress) {
|
|
/* player has renamed the hero while selecting role;
|
|
discard current lock file and create another for
|
|
the new character name */
|
|
#if 0 /* this needs to be reconciled with the getlock mess above... */
|
|
delete_levelfile(0); /* remove empty lock file */
|
|
getlock();
|
|
#endif
|
|
goto attempt_restore;
|
|
}
|
|
}
|
|
newgame();
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
}
|
|
|
|
#ifndef NO_SIGNAL
|
|
(void) signal(SIGINT, SIG_IGN);
|
|
#endif
|
|
#ifdef OS2
|
|
gettty(); /* somehow ctrl-P gets turned back on during startup ... */
|
|
#endif
|
|
return resuming;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
process_options(argc, argv)
|
|
int argc;
|
|
char *argv[];
|
|
{
|
|
int i;
|
|
|
|
/*
|
|
* Process options.
|
|
*/
|
|
while (argc > 1 && argv[1][0] == '-') {
|
|
argv++;
|
|
argc--;
|
|
switch (argv[0][1]) {
|
|
case 'a':
|
|
if (argv[0][2]) {
|
|
if ((i = str2align(&argv[0][2])) >= 0)
|
|
flags.initalign = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2align(argv[0])) >= 0)
|
|
flags.initalign = i;
|
|
}
|
|
break;
|
|
case 'D':
|
|
wizard = TRUE, discover = FALSE;
|
|
break;
|
|
case 'X':
|
|
discover = TRUE, wizard = FALSE;
|
|
break;
|
|
#ifdef NEWS
|
|
case 'n':
|
|
iflags.news = FALSE;
|
|
break;
|
|
#endif
|
|
case 'u':
|
|
if (argv[0][2])
|
|
(void) strncpy(plname, argv[0] + 2, sizeof(plname) - 1);
|
|
else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
(void) strncpy(plname, argv[0], sizeof(plname) - 1);
|
|
} else
|
|
raw_print("Player name expected after -u");
|
|
break;
|
|
#ifndef AMIGA
|
|
case 'I':
|
|
case 'i':
|
|
if (!strncmpi(argv[0] + 1, "IBM", 3)) {
|
|
load_symset("IBMGraphics", PRIMARY);
|
|
load_symset("RogueIBM", ROGUESET);
|
|
switch_symbols(TRUE);
|
|
}
|
|
break;
|
|
/* case 'D': */
|
|
case 'd':
|
|
if (!strncmpi(argv[0] + 1, "DEC", 3)) {
|
|
load_symset("DECGraphics", PRIMARY);
|
|
switch_symbols(TRUE);
|
|
}
|
|
break;
|
|
#endif
|
|
case 'g':
|
|
if (argv[0][2]) {
|
|
if ((i = str2gend(&argv[0][2])) >= 0)
|
|
flags.initgend = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2gend(argv[0])) >= 0)
|
|
flags.initgend = i;
|
|
}
|
|
break;
|
|
case 'p': /* profession (role) */
|
|
if (argv[0][2]) {
|
|
if ((i = str2role(&argv[0][2])) >= 0)
|
|
flags.initrole = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2role(argv[0])) >= 0)
|
|
flags.initrole = i;
|
|
}
|
|
break;
|
|
case 'r': /* race */
|
|
if (argv[0][2]) {
|
|
if ((i = str2race(&argv[0][2])) >= 0)
|
|
flags.initrace = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2race(argv[0])) >= 0)
|
|
flags.initrace = i;
|
|
}
|
|
break;
|
|
#ifdef MFLOPPY
|
|
#ifndef AMIGA
|
|
/* Player doesn't want to use a RAM disk
|
|
*/
|
|
case 'R':
|
|
ramdisk = FALSE;
|
|
break;
|
|
#endif
|
|
#endif
|
|
#ifdef AMIGA
|
|
/* interlaced and non-interlaced screens */
|
|
case 'L':
|
|
bigscreen = 1;
|
|
break;
|
|
case 'l':
|
|
bigscreen = -1;
|
|
break;
|
|
#endif
|
|
case '@':
|
|
flags.randomall = 1;
|
|
break;
|
|
default:
|
|
if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
} else
|
|
raw_printf("\nUnknown switch: %s", argv[0]);
|
|
/* FALL THROUGH */
|
|
case '?':
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
STATIC_OVL void
|
|
nhusage()
|
|
{
|
|
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
|
|
|
|
buf1[0] = '\0';
|
|
bufptr = buf1;
|
|
|
|
#define ADD_USAGE(s) \
|
|
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
|
|
Strcat(bufptr, s);
|
|
|
|
/* -role still works for those cases which aren't already taken, but
|
|
* is deprecated and will not be listed here.
|
|
*/
|
|
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
|
|
"[maxrank] [name]...\n or",
|
|
hname);
|
|
ADD_USAGE(buf2);
|
|
|
|
(void) Sprintf(
|
|
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
|
|
hname);
|
|
ADD_USAGE(buf2);
|
|
#ifdef NEWS
|
|
ADD_USAGE(" [-n]");
|
|
#endif
|
|
#ifndef AMIGA
|
|
ADD_USAGE(" [-I] [-i] [-d]");
|
|
#endif
|
|
#ifdef MFLOPPY
|
|
#ifndef AMIGA
|
|
ADD_USAGE(" [-R]");
|
|
#endif
|
|
#endif
|
|
#ifdef AMIGA
|
|
ADD_USAGE(" [-[lL]]");
|
|
#endif
|
|
if (!iflags.window_inited)
|
|
raw_printf("%s\n", buf1);
|
|
else
|
|
(void) printf("%s\n", buf1);
|
|
#undef ADD_USAGE
|
|
}
|
|
|
|
#ifdef CHDIR
|
|
void
|
|
chdirx(dir, wr)
|
|
char *dir;
|
|
boolean wr;
|
|
{
|
|
#ifdef AMIGA
|
|
static char thisdir[] = "";
|
|
#else
|
|
static char thisdir[] = ".";
|
|
#endif
|
|
if (dir && chdir(dir) < 0) {
|
|
error("Cannot chdir to %s.", dir);
|
|
}
|
|
|
|
#ifndef AMIGA
|
|
/* Change the default drive as well.
|
|
*/
|
|
chdrive(dir);
|
|
#endif
|
|
|
|
/* warn the player if we can't write the record file */
|
|
/* perhaps we should also test whether . is writable */
|
|
/* unfortunately the access system-call is worthless */
|
|
if (wr)
|
|
check_recordfile(dir ? dir : thisdir);
|
|
}
|
|
#endif /* CHDIR */
|
|
|
|
#ifdef PORT_HELP
|
|
#if defined(MSDOS)
|
|
void
|
|
port_help()
|
|
{
|
|
/* display port specific help file */
|
|
display_file(PORT_HELP, 1);
|
|
}
|
|
#endif /* MSDOS */
|
|
#endif /* PORT_HELP */
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode()
|
|
{
|
|
if (!strcmp(plname, WIZARD_NAME))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef EXEPATH
|
|
#ifdef __DJGPP__
|
|
#define PATH_SEPARATOR '/'
|
|
#else
|
|
#define PATH_SEPARATOR '\\'
|
|
#endif
|
|
|
|
#define EXEPATHBUFSZ 256
|
|
char exepathbuf[EXEPATHBUFSZ];
|
|
|
|
char *
|
|
exepath(str)
|
|
char *str;
|
|
{
|
|
char *tmp, *tmp2;
|
|
int bsize;
|
|
|
|
if (!str)
|
|
return (char *) 0;
|
|
bsize = EXEPATHBUFSZ;
|
|
tmp = exepathbuf;
|
|
Strcpy(tmp, str);
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
return tmp;
|
|
}
|
|
#endif /* EXEPATH */
|
|
|
|
/*pcmain.c*/
|