Adds sanity checks for mtrapped and mundetected states. Fixes cases where those were left in wrong state. 1. Trapped monster (eg. a nymph) teleported out of a trap 2. Monster was hiding under ball or chain, which then got removed 3. While restoring a level, a zombie corpse revived while monster was hiding under it 4. A general case where the only object was deleted off floor and a monster was hiding under it Monsters hiding under ball or chain will now get revealed when the b or c are moved.
119 KiB
119 KiB